On Mon, Aug 30, 2010 at 01:52:18PM -0500, Felipe Balbi wrote: > Hi, > > On Mon, 30 Aug 2010 10:21:44 -0700, Dmitry Torokhov > <dmitry.torokhov@xxxxxxxxx> wrote: > > My response to this - are gyroscopes will _only_ be used to turn around > > in a game? Are proximity sensor is _only_ usable as a trigger in FPS? > > Won't we ever see such chips controlling technological processes? > > similarly, will accelerometers always be used as input devices ? > of course not, they have been used e.g. to spin down hard disks > on laptops when they are shaken too hard. Still they have quite a > fair bit of usage as input devices; you've seen it yourself, > right ? > This is a fair point. I was told that the main purpose for the chips in question (specifically 3-axis accelerometers) is to be used as HIDs. But it could be that I should not have merged adxl and instead waited for IIO. > in the end of the day, when you put those on mobile devices > like e.g. cellphones, app developers will be really keen on > creating new ways for interacting with apps (be it a game > or not) using those devices, so I will agree with Jonathan > that, maybe, having two separate drivers for different > purposes would make sense, although that might cause a bit > of trouble if user ends up enabling the wrong driver when > building custom kernel for his device. No, I do not believe that maintaining 2 separate devices for the same hardware with the only difference is how data is presented to userspace is a viable option. > > My hope is that we can make use of a well known and uniform > API for all input devices in a device, be it a keypad, > touchscreen, accelerometer, magnetometer, gyro, or whatever. > If only we could agree what input devices are... -- Dmitry -- To unsubscribe from this list: send the line "unsubscribe linux-omap" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html