Hi, On Mon, 30 Aug 2010 10:21:44 -0700, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: > My response to this - are gyroscopes will _only_ be used to turn around > in a game? Are proximity sensor is _only_ usable as a trigger in FPS? > Won't we ever see such chips controlling technological processes? similarly, will accelerometers always be used as input devices ? of course not, they have been used e.g. to spin down hard disks on laptops when they are shaken too hard. Still they have quite a fair bit of usage as input devices; you've seen it yourself, right ? in the end of the day, when you put those on mobile devices like e.g. cellphones, app developers will be really keen on creating new ways for interacting with apps (be it a game or not) using those devices, so I will agree with Jonathan that, maybe, having two separate drivers for different purposes would make sense, although that might cause a bit of trouble if user ends up enabling the wrong driver when building custom kernel for his device. My hope is that we can make use of a well known and uniform API for all input devices in a device, be it a keypad, touchscreen, accelerometer, magnetometer, gyro, or whatever. -- balbi -- To unsubscribe from this list: send the line "unsubscribe linux-omap" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html