Trond Myklebust 於 2020/11/3 上午1:45 寫道:
On Tue, 2020-11-03 at 00:24 +0800, Wenle Chen wrote:
We can't wait forever, even if the state
is always delayed.
Signed-off-by: Wenle Chen <chenwenle@xxxxxxxxxx>
---
fs/nfs/nfs4proc.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/fs/nfs/nfs4proc.c b/fs/nfs/nfs4proc.c
index f6b5dc792b33..bb2316bf13f6 100644
--- a/fs/nfs/nfs4proc.c
+++ b/fs/nfs/nfs4proc.c
@@ -7390,15 +7390,17 @@ int nfs4_lock_delegation_recall(struct
file_lock *fl, struct nfs4_state *state,
{
struct nfs_server *server = NFS_SERVER(state->inode);
int err;
+ int retry = 3;
err = nfs4_set_lock_state(state, fl);
if (err != 0)
return err;
do {
err = _nfs4_do_setlk(state, F_SETLK, fl,
NFS_LOCK_NEW);
- if (err != -NFS4ERR_DELAY)
+ if (err != -NFS4ERR_DELAY || retry == 0)
break;
ssleep(1);
+ --retry;
} while (1);
return nfs4_handle_delegation_recall_error(server, state,
stateid, fl, err);
}
This patch will just cause the locks to be silently lost, no?
This loop was introduced in commit 3d7a9520f0c3e to simplify the delay
retry loop. Before this, the function nfs4_lock_delegation_recall would
return a -EAGAIN to do a whole retry loop.
When we retried three times and waited three seconds, it was still in
delay. I think we can get a whole loop and check the other points if it
was changed or not. It is just a proposal.