Re: [for-6.11 PATCH 10/29] nfs/nfsd: add "local io" support

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On Wed, 12 Jun 2024, Mike Snitzer wrote:
> On Wed, Jun 12, 2024 at 01:17:05PM +1000, NeilBrown wrote:
> > On Wed, 12 Jun 2024, Mike Snitzer wrote:
> > > 
> > > SO I looked, and I'm saddened to see Neil's 6.8 commit 1e3577a4521e
> > > ("SUNRPC: discard sv_refcnt, and svc_get/svc_put").
> > > 
> > > [the lack of useful refcounting with the current code kind of blew me
> > > away.. but nice to see it existed not too long ago.]
> > > 
> > > Rather than immediately invest the effort to revert commit
> > > 1e3577a4521e for my apparent needs... I'll send out v2 to allow for
> > > further review and discussion.
> > > 
> > > But it really does feel like I _need_ svc_{get,put} and nfsd_{get,put}
> > 
> > You are taking a reference, and at the right time.  But it is to the
> > wrong thing.
> 
> Well, that reference is to ensure nfsd (and nfsd_open_local_fh) is
> available for the duration of a local client connected to it.
> 
> Really wasn't trying to keep nn->nfsd_serv around with this ;)
> 
> > You call symbol_request(nfsd_open_local_fh) and so get a reference to
> > the nfsd module.  But you really want a reference to the nfsd service.
> > 
> > I would suggest that you use symbol_request() to get a function which
> > you then call and immediately symbol_put().... unless you need to use it
> > to discard the reference to the service later.
> 
> Getting the nfsd_open_local_fh symbol once when client handshakes with
> server is meant to avoid needing to do so for every IO the client
> issues to the local server.
> 
> > The function would take nfsd_mutex, check there is an nfsd_serv, sets a
> > flag or whatever to indicate the serv is being used for local_io, and
> > maybe returns the nfsd_serv.  As long as that flag is set the serv
> > cannot be destroy.
> >
> > Do you need there to be available threads for LOCAL_IO to work?  If so
> > the flag would cause setting the num threads to zero to fail.
> > If not ....  that is weird.  It would mean that setting the number of
> > threads to zero would not destroy the service and I don't think we want
> > to do that.
> > 
> > So I think that when LOCAL_IO is in use, setting number of threads to
> > zero must return EBUSY or similar, even if you don't need the threads.
> 
> Yes, but I really dislike needing to play games with a tangential
> characteristic of nfsd_serv (that threads are what hold reference),
> rather than have the ability to keep the nfsd_serv around in a cleaner
> way.
> 
> This localio code doesn't run in nfsd context so it isn't using nfsd's
> threads. Forcing threads to be held in reserve because localio doesn't
> want nfsd_serv to go away isn't ideal.

I started reading the rest of the patches and it seems that localio is
only used for READ, WRTE, COMMIT.  Is that correct?  Is there
documentation so that I don't have to ask?
Obviously there are lots of other NFS requests so you wouldn't be able
to use localio without nfsd threads running....

But a normal remote client doesn't pin the nfsd threads or the
nfsd_serv.  If the threads go away, the client blocks until the service
comes back.  Would that be appropriate semantics for localio??  i.e.  on
each nfsd_open_local_fh() call you mutex_trylock and hold that long
enough to get the 'struct file *'.  If it fails because there is no
serv, you simply fall-back to the same path you use for other requests.

Could that work?

> 
> Does it maybe make sense to introduce a more narrow svc_get/svc_put
> for this auxillary usecase?

I don't think so.  nfsd is a self-contained transactional service.  It
doesn't promise to persist beyond each transaction.
Current transactions return status and/or data.  Adding a new transaction
that returns a 'struct file *' fits that model reasonable well.  Taking
an external reference to the nfs service is quite a big conceptual
change.

Thanks,
NeilBrown


> 
> Thanks,
> Mike
> 





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