On Wed, Jun 12, 2024 at 01:17:05PM +1000, NeilBrown wrote: > On Wed, 12 Jun 2024, Mike Snitzer wrote: > > > > SO I looked, and I'm saddened to see Neil's 6.8 commit 1e3577a4521e > > ("SUNRPC: discard sv_refcnt, and svc_get/svc_put"). > > > > [the lack of useful refcounting with the current code kind of blew me > > away.. but nice to see it existed not too long ago.] > > > > Rather than immediately invest the effort to revert commit > > 1e3577a4521e for my apparent needs... I'll send out v2 to allow for > > further review and discussion. > > > > But it really does feel like I _need_ svc_{get,put} and nfsd_{get,put} > > You are taking a reference, and at the right time. But it is to the > wrong thing. Well, that reference is to ensure nfsd (and nfsd_open_local_fh) is available for the duration of a local client connected to it. Really wasn't trying to keep nn->nfsd_serv around with this ;) > You call symbol_request(nfsd_open_local_fh) and so get a reference to > the nfsd module. But you really want a reference to the nfsd service. > > I would suggest that you use symbol_request() to get a function which > you then call and immediately symbol_put().... unless you need to use it > to discard the reference to the service later. Getting the nfsd_open_local_fh symbol once when client handshakes with server is meant to avoid needing to do so for every IO the client issues to the local server. > The function would take nfsd_mutex, check there is an nfsd_serv, sets a > flag or whatever to indicate the serv is being used for local_io, and > maybe returns the nfsd_serv. As long as that flag is set the serv > cannot be destroy. > > Do you need there to be available threads for LOCAL_IO to work? If so > the flag would cause setting the num threads to zero to fail. > If not .... that is weird. It would mean that setting the number of > threads to zero would not destroy the service and I don't think we want > to do that. > > So I think that when LOCAL_IO is in use, setting number of threads to > zero must return EBUSY or similar, even if you don't need the threads. Yes, but I really dislike needing to play games with a tangential characteristic of nfsd_serv (that threads are what hold reference), rather than have the ability to keep the nfsd_serv around in a cleaner way. This localio code doesn't run in nfsd context so it isn't using nfsd's threads. Forcing threads to be held in reserve because localio doesn't want nfsd_serv to go away isn't ideal. Does it maybe make sense to introduce a more narrow svc_get/svc_put for this auxillary usecase? Thanks, Mike