Re: [PATCH 1/1] NFSD: cancel CB_RECALL_ANY call when nfs4_client is about to be destroyed

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On Mon, Apr 01, 2024 at 09:46:25AM -0700, Dai Ngo wrote:
> 
> On 4/1/24 9:00 AM, Dai Ngo wrote:
> > 
> > On 4/1/24 6:34 AM, Chuck Lever wrote:
> > > On Mon, Apr 01, 2024 at 08:49:49AM -0400, Jeff Layton wrote:
> > > > On Sat, 2024-03-30 at 16:30 -0700, Dai Ngo wrote:
> > > > > On 3/30/24 11:28 AM, Chuck Lever wrote:
> > > > > > On Sat, Mar 30, 2024 at 10:46:08AM -0700, Dai Ngo wrote:
> > > > > > > On 3/29/24 4:42 PM, Chuck Lever wrote:
> > > > > > > > On Fri, Mar 29, 2024 at 10:57:22AM -0700, Dai Ngo wrote:
> > > > > > > > > On 3/29/24 7:55 AM, Chuck Lever wrote:
> > > > > > > > It could be straightforward, however, to move the callback_wq into
> > > > > > > > struct nfs4_client so that each client can have its own workqueue.
> > > > > > > > Then we can take some time and design something less brittle and
> > > > > > > > more scalable (and maybe come up with some test infrastructure so
> > > > > > > > this stuff doesn't break as often).
> > > > > > > IMHO I don't see why the callback workqueue has to be different
> > > > > > > from the laundry_wq or nfsd_filecache_wq used by nfsd.
> > > > > > You mean, you don't see why callback_wq has to be ordered, while
> > > > > > the others are not so constrained? Quite possibly it does not have
> > > > > > to be ordered.
> > > > > Yes, I looked at the all the nfsd4_callback_ops on nfsd and they
> > > > > seems to take into account of concurrency and use locks appropriately.
> > > > > For each type of work I don't see why one work has to wait for
> > > > > the previous work to complete before proceed.
> > > > > 
> > > > > > But we might have lost the bit of history that explains why, so
> > > > > > let's be cautious about making broad changes here until we have a
> > > > > > good operational understanding of the code and some robust test
> > > > > > cases to check any changes we make.
> > > > > Understand, you make the call.
> > > > commit 88382036674770173128417e4c09e9e549f82d54
> > > > Author: J. Bruce Fields <bfields@xxxxxxxxxxxx>
> > > > Date:   Mon Nov 14 11:13:43 2016 -0500
> > > > 
> > > >      nfsd: update workqueue creation
> > > >           No real change in functionality, but the old interface
> > > > seems to be
> > > >      deprecated.
> > > >           We don't actually care about ordering necessarily, but
> > > > we do depend on
> > > >      running at most one work item at a time: nfsd4_process_cb_update()
> > > >      assumes that no other thread is running it, and that no new
> > > > callbacks
> > > >      are starting while it's running.
> > > >           Reviewed-by: Jeff Layton <jlayton@xxxxxxxxxx>
> > > >      Signed-off-by: J. Bruce Fields <bfields@xxxxxxxxxx>
> > > > 
> > > > 
> > > > ...so it may be as simple as just fixing up nfsd4_process_cb_update().
> > > > Allowing parallel recalls would certainly be a good thing.
> > 
> > Thank you Jeff for pointing this out.
> > 
> > > Thanks for the research. I was about to do the same.
> > > 
> > > I think we do allow parallel recalls -- IIUC, callback_wq
> > > single-threads only the dispatch of RPC calls, not their
> > > processing. Note the use of rpc_call_async().
> > > 
> > > So nfsd4_process_cb_update() is protecting modifications of
> > > cl_cb_client and the backchannel transport. We might wrap that in
> > > a mutex, for example. But I don't see strong evidence (yet) that
> > > this design is a bottleneck when it is working properly.
> > > 
> > > However, if for some reason, a work item sleeps, that would
> > > block forward progress of the work queue, and would be Bad (tm).
> > > 
> > > 
> > > > That said, a workqueue per client would be a great place to start. I
> > > > don't see any reason to serialize callbacks to different clients.
> > > I volunteer to take care of that for v6.10.
> 
> Since you're going to make callback workqueue per client, do we still need
> a fix in nfsd to shut down the callback when a client is about to enter
> courtesy state and there is pending RPC calls.

I would rather just close down the transports for courtesy clients.
But that doesn't seem to be the root cause, so let's put this aside
for a bit.


> With callback workqueue per client, it fixes the problem of all callbacks
> hang when a job get stuck in the workqueue. The fix in nfsd prevents a
> stuck job to loop until the client reconnects which might be a very long
> time or never if that client is no longer used.

The question I have is will this unresponsive client cause other
issues, such as:

 - a hang when the server tries to unexport or shutdown
 - CPU or memory consumption for each retried callback

That is an ongoing concern.

-- 
Chuck Lever




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