Re: [PATCH 1/1] NFSD: cancel CB_RECALL_ANY call when nfs4_client is about to be destroyed

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On Mon, Apr 01, 2024 at 08:49:49AM -0400, Jeff Layton wrote:
> On Sat, 2024-03-30 at 16:30 -0700, Dai Ngo wrote:
> > On 3/30/24 11:28 AM, Chuck Lever wrote:
> > > On Sat, Mar 30, 2024 at 10:46:08AM -0700, Dai Ngo wrote:
> > > > On 3/29/24 4:42 PM, Chuck Lever wrote:
> > > > > On Fri, Mar 29, 2024 at 10:57:22AM -0700, Dai Ngo wrote:
> > > > > > On 3/29/24 7:55 AM, Chuck Lever wrote:
> > > > > It could be straightforward, however, to move the callback_wq into
> > > > > struct nfs4_client so that each client can have its own workqueue.
> > > > > Then we can take some time and design something less brittle and
> > > > > more scalable (and maybe come up with some test infrastructure so
> > > > > this stuff doesn't break as often).
> > > > IMHO I don't see why the callback workqueue has to be different
> > > > from the laundry_wq or nfsd_filecache_wq used by nfsd.
> > > You mean, you don't see why callback_wq has to be ordered, while
> > > the others are not so constrained? Quite possibly it does not have
> > > to be ordered.
> > 
> > Yes, I looked at the all the nfsd4_callback_ops on nfsd and they
> > seems to take into account of concurrency and use locks appropriately.
> > For each type of work I don't see why one work has to wait for
> > the previous work to complete before proceed.
> > 
> > > But we might have lost the bit of history that explains why, so
> > > let's be cautious about making broad changes here until we have a
> > > good operational understanding of the code and some robust test
> > > cases to check any changes we make.
> > 
> > Understand, you make the call.
> 
> commit 88382036674770173128417e4c09e9e549f82d54
> Author: J. Bruce Fields <bfields@xxxxxxxxxxxx>
> Date:   Mon Nov 14 11:13:43 2016 -0500
> 
>     nfsd: update workqueue creation
>     
>     No real change in functionality, but the old interface seems to be
>     deprecated.
>     
>     We don't actually care about ordering necessarily, but we do depend on
>     running at most one work item at a time: nfsd4_process_cb_update()
>     assumes that no other thread is running it, and that no new callbacks
>     are starting while it's running.
>     
>     Reviewed-by: Jeff Layton <jlayton@xxxxxxxxxx>
>     Signed-off-by: J. Bruce Fields <bfields@xxxxxxxxxx>
> 
> 
> ...so it may be as simple as just fixing up nfsd4_process_cb_update().
> Allowing parallel recalls would certainly be a good thing.

Thanks for the research. I was about to do the same.

I think we do allow parallel recalls -- IIUC, callback_wq
single-threads only the dispatch of RPC calls, not their
processing. Note the use of rpc_call_async().

So nfsd4_process_cb_update() is protecting modifications of
cl_cb_client and the backchannel transport. We might wrap that in
a mutex, for example. But I don't see strong evidence (yet) that
this design is a bottleneck when it is working properly.

However, if for some reason, a work item sleeps, that would
block forward progress of the work queue, and would be Bad (tm).


> That said, a workqueue per client would be a great place to start. I
> don't see any reason to serialize callbacks to different clients.

I volunteer to take care of that for v6.10.


-- 
Chuck Lever




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