On Mon, Apr 01, 2024 at 08:49:49AM -0400, Jeff Layton wrote: > On Sat, 2024-03-30 at 16:30 -0700, Dai Ngo wrote: > > On 3/30/24 11:28 AM, Chuck Lever wrote: > > > On Sat, Mar 30, 2024 at 10:46:08AM -0700, Dai Ngo wrote: > > > > On 3/29/24 4:42 PM, Chuck Lever wrote: > > > > > On Fri, Mar 29, 2024 at 10:57:22AM -0700, Dai Ngo wrote: > > > > > > On 3/29/24 7:55 AM, Chuck Lever wrote: > > > > > It could be straightforward, however, to move the callback_wq into > > > > > struct nfs4_client so that each client can have its own workqueue. > > > > > Then we can take some time and design something less brittle and > > > > > more scalable (and maybe come up with some test infrastructure so > > > > > this stuff doesn't break as often). > > > > IMHO I don't see why the callback workqueue has to be different > > > > from the laundry_wq or nfsd_filecache_wq used by nfsd. > > > You mean, you don't see why callback_wq has to be ordered, while > > > the others are not so constrained? Quite possibly it does not have > > > to be ordered. > > > > Yes, I looked at the all the nfsd4_callback_ops on nfsd and they > > seems to take into account of concurrency and use locks appropriately. > > For each type of work I don't see why one work has to wait for > > the previous work to complete before proceed. > > > > > But we might have lost the bit of history that explains why, so > > > let's be cautious about making broad changes here until we have a > > > good operational understanding of the code and some robust test > > > cases to check any changes we make. > > > > Understand, you make the call. > > commit 88382036674770173128417e4c09e9e549f82d54 > Author: J. Bruce Fields <bfields@xxxxxxxxxxxx> > Date: Mon Nov 14 11:13:43 2016 -0500 > > nfsd: update workqueue creation > > No real change in functionality, but the old interface seems to be > deprecated. > > We don't actually care about ordering necessarily, but we do depend on > running at most one work item at a time: nfsd4_process_cb_update() > assumes that no other thread is running it, and that no new callbacks > are starting while it's running. > > Reviewed-by: Jeff Layton <jlayton@xxxxxxxxxx> > Signed-off-by: J. Bruce Fields <bfields@xxxxxxxxxx> > > > ...so it may be as simple as just fixing up nfsd4_process_cb_update(). > Allowing parallel recalls would certainly be a good thing. Thanks for the research. I was about to do the same. I think we do allow parallel recalls -- IIUC, callback_wq single-threads only the dispatch of RPC calls, not their processing. Note the use of rpc_call_async(). So nfsd4_process_cb_update() is protecting modifications of cl_cb_client and the backchannel transport. We might wrap that in a mutex, for example. But I don't see strong evidence (yet) that this design is a bottleneck when it is working properly. However, if for some reason, a work item sleeps, that would block forward progress of the work queue, and would be Bad (tm). > That said, a workqueue per client would be a great place to start. I > don't see any reason to serialize callbacks to different clients. I volunteer to take care of that for v6.10. -- Chuck Lever