Re: Are there any high realtime and stable protocols?

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On Tue, Jun 15, 2004 at 06:10:14PM +0800, MCG LU Fengcheng wrote:
> Hello all
> 	I find the tcp is not  fit for the high realtime communication
> in the LAN.  For the small packets(e.g.64Bytes),
> some packets will be delayed for 30ms. It's too long.
> 	Are there any high realtime and stable protocol(opensource &
> commerical)? In the LAN communication,
> the delay time MUST be less than 10ms for the small packets.

TCP is not really there for real-time, it's there for reliability. Try
UDP, which can blast packets as fast as you want, but doesn't guarentee
any kind of delivery... Sound/video streaming protocols tend to use a
TCP connection for configuration and connection setup and then UDP for
the data.

Hope this helps,
-- 
Martijn van Oosterhout   <kleptog@svana.org>   http://svana.org/kleptog/
> Patent. n. Genius is 5% inspiration and 95% perspiration. A patent is a
> tool for doing 5% of the work and then sitting around waiting for someone
> else to do the other 95% so you can sue them.

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