On Mon 11-02-13 17:39:43, Johannes Weiner wrote: > On Mon, Feb 11, 2013 at 10:27:56PM +0100, Michal Hocko wrote: > > On Mon 11-02-13 14:58:24, Johannes Weiner wrote: > > > On Mon, Feb 11, 2013 at 08:29:29PM +0100, Michal Hocko wrote: > > > > On Mon 11-02-13 12:56:19, Johannes Weiner wrote: > > > > > On Mon, Feb 11, 2013 at 04:16:49PM +0100, Michal Hocko wrote: > > > > > > Maybe we could keep the counter per memcg but that would mean that we > > > > > > would need to go up the hierarchy as well. We wouldn't have to go over > > > > > > node-zone-priority cleanup so it would be much more lightweight. > > > > > > > > > > > > I am not sure this is necessarily better than explicit cleanup because > > > > > > it brings yet another kind of generation number to the game but I guess > > > > > > I can live with it if people really thing the relaxed way is much > > > > > > better. > > > > > > What do you think about the patch below (untested yet)? > > > > > > > > > > Better, but I think you can get rid of both locks: > > > > > > > > What is the other lock you have in mind. > > > > > > The iter lock itself. I mean, multiple reclaimers can still race but > > > there won't be any corruption (if you make iter->dead_count a long, > > > setting it happens atomically, we nly need the memcg->dead_count to be > > > an atomic because of the inc) and the worst that could happen is that > > > a reclaim starts at the wrong point in hierarchy, right? > > > > The lack of synchronization basically means that 2 parallel reclaimers > > can reclaim every group exactly once (ideally) or up to each group > > twice in the worst case. > > So the exclusion was quite comfortable. > > It's quite unlikely, though. Don't forget that they actually reclaim > in between, I just can't see them line up perfectly and race to the > iterator at the same time repeatedly. It's more likely to happen at > the higher priority levels where less reclaim happens, and then it's > not a big deal anyway. With lower priority levels, when the glitches > would be more problematic, they also become even less likely. Fair enough, I will drop that patch in the next version. > > > But as you said in the changelog that introduced the lock, it's never > > > actually been a practical problem. > > > > That is true but those bugs would be subtle though so I wouldn't be > > opposed to prevent from them before we get burnt. But if you think that > > we should keep the previous semantic I can drop that patch. > > I just think that the problem is unlikely and not that big of a deal. > > > > You just need to put the wmb back in place, so that we never see the > > > dead_count give the green light while the cached position is stale, or > > > we'll tryget random memory. > > > > > > > > mem_cgroup_iter: > > > > > rcu_read_lock() > > > > > if atomic_read(&root->dead_count) == iter->dead_count: > > > > > smp_rmb() > > > > > if tryget(iter->position): > > > > > position = iter->position > > > > > memcg = find_next(postion) > > > > > css_put(position) > > > > > iter->position = memcg > > > > > smp_wmb() /* Write position cache BEFORE marking it uptodate */ > > > > > iter->dead_count = atomic_read(&root->dead_count) > > > > > rcu_read_unlock() > > > > > > > > Updated patch bellow: > > > > > > Cool, thanks. I hope you don't find it too ugly anymore :-) > > > > It's getting trick and you know how people love when you have to play > > and rely on atomics with memory barriers... > > My bumper sticker reads "I don't believe in mutual exclusion" (the > kernel hacker's version of smile for the red light camera). Ohh, those easy riders. > I mean, you were the one complaining about the lock... > > > > That way, if the dead count gives the go-ahead, you KNOW that the > > > position cache is valid, because it has been updated first. > > > > OK, you are right. We can live without css_tryget because dead_count is > > either OK which means that css would be alive at least this rcu period > > (and RCU walk would be safe as well) or it is incremented which means > > that we have started css_offline already and then css is dead already. > > So css_tryget can be dropped. > > Not quite :) > > The dead_count check is for completed destructions, Not quite :P. dead_count is incremented in css_offline callback which is called before the cgroup core releases its last reference and unlinks the group from the siblinks. css_tryget would already fail at this stage because CSS_DEACT_BIAS is in place at that time but this doesn't break RCU walk. So I think we are safe even without css_get. Or am I missing something? [...] -- Michal Hocko SUSE Labs -- To unsubscribe, send a message with 'unsubscribe linux-mm' in the body to majordomo@xxxxxxxxx. For more info on Linux MM, see: http://www.linux-mm.org/ . Don't email: <a href=mailto:"dont@xxxxxxxxx"> email@xxxxxxxxx </a>