On Mon, Feb 11, 2013 at 04:16:49PM +0100, Michal Hocko wrote: > On Fri 08-02-13 14:33:18, Johannes Weiner wrote: > [...] > > for each in hierarchy: > > for each node: > > for each zone: > > for each reclaim priority: > > > > every time a cgroup is destroyed. I don't think such a hammer is > > justified in general, let alone for consolidating code a little. > > > > Can we invalidate the position cache lazily? Have a global "cgroup > > destruction" counter and store a snapshot of that counter whenever we > > put a cgroup pointer in the position cache. We only use the cached > > pointer if that counter has not changed in the meantime, so we know > > that the cgroup still exists. > > Currently we have: > rcu_read_lock() // keeps cgroup links safe > iter->iter_lock // keeps selection exclusive for a specific iterator > 1) global_counter == iter_counter > 2) css_tryget(cached_memcg) // check it is still alive > rcu_read_unlock() > > What would protect us from races when css would disappear between 1 and > 2? rcu > css is invalidated from worker context scheduled from __css_put and it > is using dentry locking which we surely do not want to pull here. We > could hook into css_offline which is called with cgroup_mutex but we > cannot use this one here because it is no longer exported and Tejun > would kill us for that. > So we can add a new global memcg internal lock to do this atomically. > Ohh, this is getting uglier... A racing final css_put() means that the tryget fails, but our RCU read lock keeps the CSS allocated. If the dead_count is uptodate, it means that the rcu read lock was acquired before the synchronize_rcu() before the css is freed. > > It is pretty pretty imprecise and we invalidate the whole cache every > > time a cgroup is destroyed, but I think that should be okay. > > I am not sure this is OK because this gives an indirect way of > influencing reclaim in one hierarchy by another one which opens a door > for regressions (or malicious over-reclaim in the extreme case). > So I do not like this very much. > > > If not, better ideas are welcome. > > Maybe we could keep the counter per memcg but that would mean that we > would need to go up the hierarchy as well. We wouldn't have to go over > node-zone-priority cleanup so it would be much more lightweight. > > I am not sure this is necessarily better than explicit cleanup because > it brings yet another kind of generation number to the game but I guess > I can live with it if people really thing the relaxed way is much > better. > What do you think about the patch below (untested yet)? Better, but I think you can get rid of both locks: mem_cgroup_iter: rcu_read_lock() if atomic_read(&root->dead_count) == iter->dead_count: smp_rmb() if tryget(iter->position): position = iter->position memcg = find_next(postion) css_put(position) iter->position = memcg smp_wmb() /* Write position cache BEFORE marking it uptodate */ iter->dead_count = atomic_read(&root->dead_count) rcu_read_unlock() -- To unsubscribe, send a message with 'unsubscribe linux-mm' in the body to majordomo@xxxxxxxxx. For more info on Linux MM, see: http://www.linux-mm.org/ . Don't email: <a href=mailto:"dont@xxxxxxxxx"> email@xxxxxxxxx </a>