Re: [PATCH v2 7/9] mm: vmalloc: Support multiple nodes in vread_iter

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On 09/11/23 at 08:16pm, Uladzislau Rezki wrote:
> On Mon, Sep 11, 2023 at 11:58:13AM +0800, Baoquan He wrote:
> > On 08/29/23 at 10:11am, Uladzislau Rezki (Sony) wrote:
> > > Extend the vread_iter() to be able to perform a sequential
> > > reading of VAs which are spread among multiple nodes. So a
> > > data read over the /dev/kmem correctly reflects a vmalloc
> > > memory layout.
> > > 
> > > Signed-off-by: Uladzislau Rezki (Sony) <urezki@xxxxxxxxx>
> > > ---
> > >  mm/vmalloc.c | 67 +++++++++++++++++++++++++++++++++++++++++-----------
> > >  1 file changed, 53 insertions(+), 14 deletions(-)
> > > 
> > > diff --git a/mm/vmalloc.c b/mm/vmalloc.c
> > > index 4fd4915c532d..968144c16237 100644
> > > --- a/mm/vmalloc.c
> > > +++ b/mm/vmalloc.c
> > ......  
> > > @@ -4057,19 +4093,15 @@ long vread_iter(struct iov_iter *iter, const char *addr, size_t count)
> > >  
> > >  	remains = count;
> > >  
> > > -	/* Hooked to node_0 so far. */
> > > -	vn = addr_to_node(0);
> > > -	spin_lock(&vn->busy.lock);
> > 
> > This could change the vread behaviour a little bit. Before, once we take
> > vmap_area_lock, the vread will read out the content of snapshot at the
> > moment. Now, reading out in one node's tree won't disrupt other nodes'
> > tree accessing. Not sure if this matters when people need access
> > /proc/kcore, e.g dynamic debugging.
> >
> With one big tree you anyway drop the lock after one cycle of reading.
> As far as i see, kcore.c's read granularity is a PAGE_SIZE.

You are right, kcore.c's reading granularity is truly PAGE_SIZE.
I don't know procfs well, still need to study the code. Then it doesn't
matter much with the multiple nodes in vread_iter(). Sorry for the noise.

static ssize_t read_kcore_iter(struct kiocb *iocb, struct iov_iter *iter)
{  
	......
        start = kc_offset_to_vaddr(*fpos - data_offset);
        if ((tsz = (PAGE_SIZE - (start & ~PAGE_MASK))) > buflen)
                tsz = buflen;

	m = NULL;
        while (buflen) {
	}
	...
}





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