On Wed, 2022-05-11 at 10:05 +0100, Hesham Almatary wrote: > On Wed, 11 May 2022 17:12:34 +1000 > Alistair Popple <apopple@xxxxxxxxxx> wrote: > > > > > Wei Xu <weixugc@xxxxxxxxxx> writes: > > > > > On Tue, May 10, 2022 at 5:10 AM Aneesh Kumar K V > > > <aneesh.kumar@xxxxxxxxxxxxx> wrote: > > > > > > > > On 5/10/22 3:29 PM, Hesham Almatary wrote: > > > > > Hello Yang, > > > > > > > > > > On 5/10/2022 4:24 AM, Yang Shi wrote: > > > > > > On Mon, May 9, 2022 at 7:32 AM Hesham Almatary > > > > > > <hesham.almatary@xxxxxxxxxx> wrote: > > > > > > > > > > > > ... > > > > > > > > > > > > > > > > > > node 0 has a CPU and DDR memory in tier 0, node 1 has GPU and > > > > > > > DDR memory in tier 0, > > > > > > > node 2 has NVMM memory in tier 1, node 3 has some sort of > > > > > > > bigger memory (could be a bigger DDR or something) in tier 2. > > > > > > > The distances are as follows: > > > > > > > > > > > > > > -------------- -------------- > > > > > > > > Node 0 | | Node 1 | > > > > > > > > ------- | | ------- | > > > > > > > > > DDR | | | | DDR | | > > > > > > > > ------- | | ------- | > > > > > > > > | | | > > > > > > > -------------- -------------- > > > > > > > | 20 | 120 | > > > > > > > v v | > > > > > > > ---------------------------- | > > > > > > > > Node 2 PMEM | | 100 > > > > > > > ---------------------------- | > > > > > > > | 100 | > > > > > > > v v > > > > > > > -------------------------------------- > > > > > > > > Node 3 Large mem | > > > > > > > -------------------------------------- > > > > > > > > > > > > > > node distances: > > > > > > > node 0 1 2 3 > > > > > > > 0 10 20 20 120 > > > > > > > 1 20 10 120 100 > > > > > > > 2 20 120 10 100 > > > > > > > 3 120 100 100 10 > > > > > > > > > > > > > > /sys/devices/system/node/memory_tiers > > > > > > > 0-1 > > > > > > > 2 > > > > > > > 3 > > > > > > > > > > > > > > N_TOPTIER_MEMORY: 0-1 > > > > > > > > > > > > > > > > > > > > > In this case, we want to be able to "skip" the demotion path > > > > > > > from Node 1 to Node 2, > > > > > > > > > > > > > > and make demotion go directely to Node 3 as it is closer, > > > > > > > distance wise. How can > > > > > > > > > > > > > > we accommodate this scenario (or at least not rule it out as > > > > > > > future work) with the > > > > > > > > > > > > > > current RFC? > > > > > > If I remember correctly NUMA distance is hardcoded in SLIT by > > > > > > the firmware, it is supposed to reflect the latency. So I > > > > > > suppose it is the firmware's responsibility to have correct > > > > > > information. And the RFC assumes higher tier memory has better > > > > > > performance than lower tier memory (latency, bandwidth, > > > > > > throughput, etc), so it sounds like a buggy firmware to have > > > > > > lower tier memory with shorter distance than higher tier memory > > > > > > IMHO. > > > > > > > > > > You are correct if you're assuming the topology is all > > > > > hierarchically > > > > > > > > > > symmetric, but unfortuantely, in real hardware (e.g., my example > > > > > above) > > > > > > > > > > it is not. The distance/latency between two nodes in the same > > > > > tier > > > > > > > > > > and a third node, is different. The firmware still provides the > > > > > correct > > > > > > > > > > latency, but putting a node in a tier is up to the kernel/user, > > > > > and > > > > > > > > > > is relative: e.g., Node 3 could belong to tier 1 from Node 1's > > > > > > > > > > perspective, but to tier 2 from Node 0's. > > > > > > > > > > > > > > > A more detailed example (building on my previous one) is when > > > > > having > > > > > > > > > > the GPU connected to a switch: > > > > > > > > > > ---------------------------- > > > > > > Node 2 PMEM | > > > > > ---------------------------- > > > > > ^ > > > > > | > > > > > -------------- -------------- > > > > > > Node 0 | | Node 1 | > > > > > > ------- | | ------- | > > > > > > > DDR | | | | DDR | | > > > > > > ------- | | ------- | > > > > > > CPU | | GPU | > > > > > -------------- -------------- > > > > > | | > > > > > v v > > > > > ---------------------------- > > > > > > Switch | > > > > > ---------------------------- > > > > > | > > > > > v > > > > > -------------------------------------- > > > > > > Node 3 Large mem | > > > > > -------------------------------------- > > > > > > > > > > Here, demoting from Node 1 to Node 3 directly would be faster as > > > > > > > > > > it only has to go through one hub, compared to demoting from > > > > > Node 1 > > > > > > > > > > to Node 2, where it goes through two hubs. I hope that example > > > > > > > > > > clarifies things a little bit. > > > > > > > > > > > > > Alistair mentioned that we want to consider GPU memory to be > > > > expensive and want to demote from GPU to regular DRAM. In that > > > > case for the above case we should end up with > > > > > > > > > > > > tier 0 - > Node3 > > > > tier 1 -> Node0, Node1 > > > > tier 2 -> Node2 > > > > I'm a little bit confused by the tiering here as I don't think it's > > quite what we want. As pointed out GPU memory is expensive and > > therefore we don't want anything demoting to it. That implies it > > should be in the top tier: > > > > tier 0 -> Node1 > > tier 1 -> Node0, Node3 > > tier 2 -> Node2 > > > > Hence: > > > > node 0: allowed=2 > > node 1: allowed=0,3,2 > > node 2: allowed=empty > > node 3: allowed=2 > > > > Alternatively Node3 could be put in tier 2 which would prevent > > demotion to PMEM via the switch/CPU: > > > > tier 0 -> Node1 > > tier 1 -> Node0 > > tier 2 -> Node2, Node3 > > > > node 0: allowed=2,3 > > node 1: allowed=0,3,2 > > node 2: allowed=empty > > node 3: allowed=empty > > > Indeed. The scenario I described here is where the GPU can't/don't > demote to PMEM, but the CPU can. In this case it would work fine if we > put the GPU (Node 1) in tier 0, and rely on the fallback order. > We can also try to enforce this with NUMA policy and cpusets together with memory tier. We have not only one weapon. Best Regards, Huang, Ying > > Both of these would be an improvement over the current situation > > upstream, which demotes everything to GPU memory and doesn't support > > demoting from the GPU (meaning reclaim on GPU memory pages everything > > to disk). > > > > > > > > > > Hence > > > > > > > > node 0: allowed=2 > > > > node 1: allowed=2 > > > > node 2: allowed = empty > > > > node 3: allowed = 0-1 , based on fallback order 1, 0 > > > > > > If we have 3 tiers as defined above, then we'd better to have: > > > > > > node 0: allowed = 2 > > > node 1: allowed = 2 > > > node 2: allowed = empty > > > node 3: allowed = 0-2, based on fallback order: 1,0,2 > > > > > > The firmware should provide the node distance values to reflect that > > > PMEM is slowest and should have the largest distance away from node > > > 3. > > > > Right. In my above example firmware would have to provide reasonable > > distance values to ensure optimal fallback order. > > > > > > -aneesh > > > > > > > > >