Re: [PATCH 26/94] Maple Tree: Add new data structure

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* Peter Zijlstra <peterz@xxxxxxxxxxxxx> [210514 06:58]:
> 
> Cc'ing a moderated list is sodding annoying, dropped it.
> 
> On Wed, Apr 28, 2021 at 03:36:02PM +0000, Liam Howlett wrote:
> 
> > +struct maple_range_64 {
> > +	struct maple_pnode *parent;
> > +	unsigned long pivot[MAPLE_RANGE64_SLOTS - 1];
> > +	void __rcu *slot[MAPLE_RANGE64_SLOTS];
> > +};
> > +
> > +struct maple_arange_64 {
> > +	struct maple_pnode *parent;
> > +	unsigned long pivot[MAPLE_ARANGE64_SLOTS - 1];
> > +	void __rcu *slot[MAPLE_ARANGE64_SLOTS];
> > +	unsigned long gap[MAPLE_ARANGE64_SLOTS];
> > +	unsigned char meta;
> > +};
> > +
> > +struct maple_alloc {
> > +	unsigned long total;
> > +	unsigned char node_count;
> > +	unsigned int request_count;
> > +	struct maple_alloc *slot[MAPLE_ALLOC_SLOTS];
> > +};
> > +
> > +struct maple_topiary {
> > +	struct maple_pnode *parent;
> > +	struct maple_enode *next; /* Overlaps the pivot */
> > +};
> > +
> > +enum maple_type {
> > +	maple_dense,
> > +	maple_leaf_64,
> > +	maple_range_64,
> > +	maple_arange_64,
> > +};
> 
> > +struct maple_node {
> > +	union {
> > +		struct {
> > +			struct maple_pnode *parent;
> > +			void __rcu *slot[MAPLE_NODE_SLOTS];
> > +		};
> > +		struct {
> > +			void *pad;
> > +			struct rcu_head rcu;
> > +			unsigned int ma_flags;
> > +			enum maple_type type;
> > +		};
> > +		struct maple_range_64 mr64;
> > +		struct maple_arange_64 ma64;
> > +		struct maple_alloc alloc;
> > +	};
> > +};
> 
> This is somewhat inconsistent; would it make sense to have struct
> maple_dense and struct maple_leaf_64, and maybe even struct maple_free,
> such that one can write:
> 
> struct maple_node {
> 	union {
> 		/* maple_type: */
> 		struct maple_dense	md;
> 		struct maple_leaf_64	ml64;
> 		struct maple_range_64	mr64;
> 		struct maple_arange_64	ma64;
> 
> 		/* internal, life-time: */
> 		struct maple_alloc	alloc;
> 		struct maple_free	free;
> 	};
> };
> 
> Or something along those lines.
> 

The problem I am solving with the anon structs is the resulting C code
looks much cleaner with the anon structs.  I could make #defines or
small inline helpers to make the other side pretty, but at the expense
of readability imo.  What do you think?






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