On Thu, Mar 19, 2020 at 5:05 AM George Spelvin <lkml@xxxxxxx> wrote: > > The separate "rand" and "rand_count" variables could get out of > sync with bad results. > > In the worst case, two threads would see rand_count=1 and both > decrement it, resulting in rand_count=255 and rand being filled > with zeros for the next 255 calls. > > Instead, pack them both into a single, atomically updateable, > variable. This makes it a lot easier to reason about race > conditions. They are still there - the code deliberately eschews > locking - but basically harmless on the rare occasions that > they happen. > > Second, use READ_ONCE and WRITE_ONCE. Because the random bit > buffer is accessed by multiple threads concurrently without > locking, omitting those puts us deep in the land of nasal demons. > The compiler would be free to spill to the static variable in > arbitrarily perverse ways and create hard-to-find bugs. > > (I'm torn between this and just declaring the buffer "volatile". > Linux tends to prefer marking accesses rather than variables, > but in this case, every access to the buffer is volatile. > It makes no difference to the generated code.) > > Third, use long rather than u64. This not only keeps the state > atomically updateable, it also speeds up the fast path on 32-bit > machines. Saving at least three instructions on the fast path (one > load, one add-with-carry, and one store) is worth a second call > to get_random_u*() per 64 bits. The fast path of get_random_u* > is less than the 3*64 = 192 instructions saved, and the slow path > happens every 64 bytes so isn't affected by the change. > > Fourth, make the function inline. It's small, and there's only > one caller (in mm/page_alloc.c:__free_one_page()), so avoid the > function call overhead. > > Fifth, use the msbits of the buffer first (left shift) rather > than the lsbits (right shift). Testing the sign bit produces > slightly smaller/faster code than testing the lsbit. > > I've tried shifting both ways, and copying the desired bit to a > boolean before shifting rather than keeping separate full-width > r and rshift variables, but both produce larger code: > > x86-64 text size > Msbit 42236 > Lsbit 42242 (+6) > Lsbit+bool 42258 (+22) > Msbit+bool 42284 (+52) > > (Since this is straight-line code, size is a good proxy for number > of instructions and execution time. Using READ/WRITE_ONCE instead of > volatile makes no difference.) > > In a perfect world, on x86-64 the fast path would be: > shlq rand(%eip) > jz refill > refill_complete: > jc add_to_tail > > but I don't see how to get gcc to generate that, and this > function isn't worth arch-specific implementation. > > Signed-off-by: George Spelvin <lkml@xxxxxxx> > Acked-by: Kees Cook <keescook@xxxxxxxxxxxx> > Acked-by: Dan Williams <dan.j.williams@xxxxxxxxx> > Cc: Alexander Duyck <alexander.duyck@xxxxxxxxx> > Cc: Randy Dunlap <rdunlap@xxxxxxxxxxxxx> > Cc: Andrew Morton <akpm@xxxxxxxxxxxxxxxxxxxx> > Cc: linux-mm@xxxxxxxxx Acked-by: Alexander Duyck <alexander.h.duyck@xxxxxxxxxxxxxxx> > --- > v2: Rewrote commit message to explain existing races better. > Made local variables unsigned to avoid (technically undefined) > signed overflow. > v3: Typos fixed, Acked-by, expanded commit message. > v4: Rebase against -next; function has changed from > add_to_free_area_random() to shuffle_pick_tail. Move to > inline function in shuffle.h. > Not sure if it's okay to keep Acked-by: after such a > significant change. > > mm/shuffle.c | 23 ----------------------- > mm/shuffle.h | 26 +++++++++++++++++++++++++- > 2 files changed, 25 insertions(+), 24 deletions(-) > > diff --git a/mm/shuffle.c b/mm/shuffle.c > index 44406d9977c7..ea281d5e1f23 100644 > --- a/mm/shuffle.c > +++ b/mm/shuffle.c > @@ -182,26 +182,3 @@ void __meminit __shuffle_free_memory(pg_data_t *pgdat) > for (z = pgdat->node_zones; z < pgdat->node_zones + MAX_NR_ZONES; z++) > shuffle_zone(z); > } > - > -bool shuffle_pick_tail(void) > -{ > - static u64 rand; > - static u8 rand_bits; > - bool ret; > - > - /* > - * The lack of locking is deliberate. If 2 threads race to > - * update the rand state it just adds to the entropy. > - */ > - if (rand_bits == 0) { > - rand_bits = 64; > - rand = get_random_u64(); > - } > - > - ret = rand & 1; > - > - rand_bits--; > - rand >>= 1; > - > - return ret; > -} > diff --git a/mm/shuffle.h b/mm/shuffle.h > index 4d79f03b6658..fb79e05cd86d 100644 > --- a/mm/shuffle.h > +++ b/mm/shuffle.h > @@ -22,7 +22,31 @@ enum mm_shuffle_ctl { > DECLARE_STATIC_KEY_FALSE(page_alloc_shuffle_key); > extern void page_alloc_shuffle(enum mm_shuffle_ctl ctl); > extern void __shuffle_free_memory(pg_data_t *pgdat); > -extern bool shuffle_pick_tail(void); > +static inline bool shuffle_pick_tail(void) > +{ > + static unsigned long rand; /* buffered random bits */ > + unsigned long r = READ_ONCE(rand), rshift = r << 1; > + > + /* > + * rand holds 0..BITS_PER_LONG-1 random msbits, followed by a > + * 1 bit, then zero-padding in the lsbits. This allows us to > + * maintain the pre-generated bits and the count of bits in a > + * single, atomically updatable, variable. > + * > + * The lack of locking is deliberate. If two threads race to > + * update the rand state it just adds to the entropy. The > + * worst that can happen is a random bit is used twice, or > + * get_random_long is called redundantly. > + */ > + if (unlikely(rshift == 0)) { > + r = get_random_long(); > + rshift = r << 1 | 1; > + } > + WRITE_ONCE(rand, rshift); > + > + return (long)r < 0; > +} > + > static inline void shuffle_free_memory(pg_data_t *pgdat) > { > if (!static_branch_unlikely(&page_alloc_shuffle_key)) > > base-commit: 47780d7892b77e922bbe19b5dea99cde06b2f0e5 > -- > 2.26.0.rc2