On Tue, Mar 10, 2020 at 04:03:07PM -0700, Tim Chen wrote: >On 3/10/20 3:20 PM, Wei Yang wrote: >> On Tue, Mar 10, 2020 at 11:13:13AM -0700, Tim Chen wrote: >>> On 3/9/20 5:48 PM, Andrew Morton wrote: >>>> On Mon, 9 Mar 2020 17:09:40 +0800 Wei Yang <richard.weiyang@xxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> Currently we would clear the cache slot if it is used. While this is not >>>>> necessary, since this entry would not be used until refilled. >>>>> >>>>> Leave it untouched and assigned the value directly to entry which makes >>>>> the code little more neat. >>>>> >>>>> Also this patch merges the else and if, since this is the only case we >>>>> refill and repeat swap cache. >>>> >>>> cc Tim, who can hopefully remember how this code works ;) >>>> >>>>> --- a/mm/swap_slots.c >>>>> +++ b/mm/swap_slots.c >>>>> @@ -309,7 +309,7 @@ int free_swap_slot(swp_entry_t entry) >>>>> >>>>> swp_entry_t get_swap_page(struct page *page) >>>>> { >>>>> - swp_entry_t entry, *pentry; >>>>> + swp_entry_t entry; >>>>> struct swap_slots_cache *cache; >>>>> >>>>> entry.val = 0; >>>>> @@ -336,13 +336,10 @@ swp_entry_t get_swap_page(struct page *page) >>>>> if (cache->slots) { >>>>> repeat: >>>>> if (cache->nr) { >>>>> - pentry = &cache->slots[cache->cur++]; >>>>> - entry = *pentry; >>>>> - pentry->val = 0; >>> >>> The cache entry was cleared after assignment for defensive programming, So there's >>> little chance I will be using a slot that has been assigned to someone else. >>> When I wrote swap_slots.c, this code was new and I want to make sure >>> that if something went wrong, and I assigned a swap slot that I shouldn't, >>> I will be able to detect quickly as I will only be stepping on entry 0. >>> >>> Otherwise such bug will be harder to detect as we will have two users of some random >>> swap slot stepping on each other. >>> >>> I'm okay if we want to get rid of this logic, now that the code has been >>> working correctly long enough. But I think is good hygiene to clear the >>> cached entry after it has been assigned. >>> >> >> This is fine to keep the logic, while I am wondering whether we need to do >> this through pointer. cache->slots[] contain the value, we can get and reset >> without pointer. >> >> The following code looks more obvious about the logic. >> >> entry = cache->slots[cache->cur]; >> cache->slots[cache->cur++].val = 0; > >Yes, this looks pretty good. Thanks, I would rephrase v2. > >Thanks. > >Tim -- Wei Yang Help you, Help me