On 3/10/20 3:20 PM, Wei Yang wrote: > On Tue, Mar 10, 2020 at 11:13:13AM -0700, Tim Chen wrote: >> On 3/9/20 5:48 PM, Andrew Morton wrote: >>> On Mon, 9 Mar 2020 17:09:40 +0800 Wei Yang <richard.weiyang@xxxxxxxxxxxxxxxxx> wrote: >>> >>>> Currently we would clear the cache slot if it is used. While this is not >>>> necessary, since this entry would not be used until refilled. >>>> >>>> Leave it untouched and assigned the value directly to entry which makes >>>> the code little more neat. >>>> >>>> Also this patch merges the else and if, since this is the only case we >>>> refill and repeat swap cache. >>> >>> cc Tim, who can hopefully remember how this code works ;) >>> >>>> --- a/mm/swap_slots.c >>>> +++ b/mm/swap_slots.c >>>> @@ -309,7 +309,7 @@ int free_swap_slot(swp_entry_t entry) >>>> >>>> swp_entry_t get_swap_page(struct page *page) >>>> { >>>> - swp_entry_t entry, *pentry; >>>> + swp_entry_t entry; >>>> struct swap_slots_cache *cache; >>>> >>>> entry.val = 0; >>>> @@ -336,13 +336,10 @@ swp_entry_t get_swap_page(struct page *page) >>>> if (cache->slots) { >>>> repeat: >>>> if (cache->nr) { >>>> - pentry = &cache->slots[cache->cur++]; >>>> - entry = *pentry; >>>> - pentry->val = 0; >> >> The cache entry was cleared after assignment for defensive programming, So there's >> little chance I will be using a slot that has been assigned to someone else. >> When I wrote swap_slots.c, this code was new and I want to make sure >> that if something went wrong, and I assigned a swap slot that I shouldn't, >> I will be able to detect quickly as I will only be stepping on entry 0. >> >> Otherwise such bug will be harder to detect as we will have two users of some random >> swap slot stepping on each other. >> >> I'm okay if we want to get rid of this logic, now that the code has been >> working correctly long enough. But I think is good hygiene to clear the >> cached entry after it has been assigned. >> > > This is fine to keep the logic, while I am wondering whether we need to do > this through pointer. cache->slots[] contain the value, we can get and reset > without pointer. > > The following code looks more obvious about the logic. > > entry = cache->slots[cache->cur]; > cache->slots[cache->cur++].val = 0; Yes, this looks pretty good. Thanks. Tim