Re: [PATCH] mm: slub: reinitialize random sequence cache on slab object update

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On 2020-02-27 22:23, Vlastimil Babka wrote:
On 1/30/20 12:17 PM, vjitta@xxxxxxxxxxxxxx wrote:
From: Vijayanand Jitta <vjitta@xxxxxxxxxxxxxx>

Random sequence cache is precomputed during slab object creation
based up on the object size and no of objects per slab. These could
be changed when flags like SLAB_STORE_USER, SLAB_POISON are updated
from sysfs. So when shuffle_freelist is called during slab_alloc it
uses updated object count to access the precomputed random sequence
cache. This could result in incorrect access of the random sequence
cache which could further result in slab corruption. Fix this by
reinitializing the random sequence cache up on slab object update.

A sample panic trace when write to slab_store_user was attempted.

A more complete oops report would have been better, e.g. if anyone was googling
it, to find this patch.

Also I was checking where else calculate_sizes() is called and found
order_store(). So if somebody changes (especially increases) the order,
shouldn't the reinitialization also be done?

Yes, reinitialization must be done here aswell , will update the patch.


This is even more nasty as it doesn't seem to require that no objects exist. Also there is no synchronization against concurrent allocations/frees? Gasp.

Since, random sequence cache is only used to update the freelist in shuffle_freelist which is done only when a new slab is created incase if objects allocations are done without a need of new slab creation they will use the existing freelist which should be fine as object size doesn't change after order_store() and incase if a new slab is created we will get the updated freelist. so in both cases i think it should
be fine.




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