On Thu 26-07-18 14:35:34, Bruce Merry wrote: > On 24 July 2018 at 12:05, Bruce Merry <bmerry@xxxxxxxxx> wrote: > > To reproduce: > > 1. Start cadvisor running. I use the 0.30.2 binary from Github, and > > run it with sudo ./cadvisor-0.30.2 --logtostderr=true > > 2. Run the Python 3 script below, which repeatedly creates a cgroup, > > enters it, stats some files in it, and leaves it again (and removes > > it). It takes a few minutes to run. > > 3. time cat /sys/fs/cgroup/memory/memory.stat. It now takes about 20ms for me. > > 4. sudo sysctl vm.drop_caches=2 > > 5. time cat /sys/fs/cgroup/memory/memory.stat. It is back to 1-2ms. > > > > I've also added some code to memcg_stat_show to report the number of > > cgroups in the hierarchy (iterations in for_each_mem_cgroup_tree). > > Running the script increases it from ~700 to ~41000. The script > > iterates 250,000 times, so only some fraction of the cgroups become > > zombies. > > I've discovered that I'd messed up that instrumentation code (it was > incrementing inside a loop so counted 5x too many cgroups), so some of > the things I said turn out to be wrong. Let me try again: > - Running the script generates about 8000 zombies (not 40000), with or > without Shakeel's patch (for 250,000 cgroups created/destroyed - so > possibly there is some timing condition that makes them into zombies. > I've only measured it with 4.17, but based on timing results I have no > particular reason to think it's wildly different to older kernels. > - After running the script 5 times (to generate 40K zombies), getting > the stats takes 20ms with Shakeel's patch and 80ms without it (on > 4.17.9) - which is a speedup of the same order of magnitude as Shakeel > observed with non-zombies. > - 4.17.9 already seems to be an improvement over 4.15: with 40K > (non-zombie) cgroups, memory.stat time decreases from 200ms to 75ms. > > So with 4.15 -> 4.17.9 plus Shakeel's patch, the effects are reduced > by an order of magnitude, which is good news. Of course, that doesn't > solve the fundamental issue of why the zombies get generated in the > first place. I'm not a kernel developer and I very much doubt I'll > have the time to try to debug what may turn out to be a race > condition, but let me know if I can help with testing things. As already explained. This is not a race. We just simply keep pages charged to a memcg we are removing and rely on the memory reclaim to free them when we need that memory for something else. The problem you are seeing is a side effect of this because a large number of zombies adds up when we need to get cumulative stats for their parent. -- Michal Hocko SUSE Labs