On 18 July 2018 at 17:26, Shakeel Butt <shakeelb@xxxxxxxxxx> wrote: > On Wed, Jul 18, 2018 at 7:29 AM Bruce Merry <bmerry@xxxxxxxxx> wrote: > It seems like you are using cgroup-v1. How many nodes are there in > your memcg tree and also how many cpus does the system have? >From my original email: "there are 106 memory.stat files in /sys/fs/cgroup/memory." - is that what you mean by the number of nodes? The affected systems all have 8 CPU cores (hyperthreading is disabled). > Please note that memcg_stat_show or reading memory.stat in cgroup-v1 > is not optimized as cgroup-v2. The function memcg_stat_show() in 4.13 > does ~17 tree walks and then for ~12 of those tree walks, it goes > through all cpus for each node in the memcg tree. In 4.16, > a983b5ebee57 ("mm: memcontrol: fix excessive complexity in memory.stat > reporting") optimizes aways the cpu traversal at the expense of some > accuracy. Next optimization would be to do just one memcg tree > traversal similar to cgroup-v2's memory_stat_show(). On most machines it is still fast (1-2ms), and there is no difference in the number of CPUs and only very small differences in the number of live memory cgroups, so presumably something else is going on. > The memcg tree does include all zombie memcgs and these zombies does > contribute to the memcg_stat_show cost. That sounds promising. Is there any way to tell how many zombies there are, and is there any way to deliberately create zombies? If I can produce zombies that might give me a reliable way to reproduce the problem, which could then sensibly be tested against newer kernel versions. Thanks Bruce -- Bruce Merry Senior Science Processing Developer SKA South Africa