On Thu, May 3, 2018 at 4:00 PM, Rasmus Villemoes <linux@xxxxxxxxxxxxxxxxxx> wrote: > On 2018-05-01 19:00, Kees Cook wrote: >> On Mon, Apr 30, 2018 at 2:29 PM, Rasmus Villemoes >> <linux@xxxxxxxxxxxxxxxxxx> wrote: >>> >>> gcc 5.1+ (I think) have the __builtin_OP_overflow checks that should >>> generate reasonable code. Too bad there's no completely generic >>> check_all_ops_in_this_expression(a+b*c+d/e, or_jump_here). Though it's >>> hard to define what they should be checked against - probably would >>> require all subexpressions (including the variables themselves) to have >>> the same type. >>> >>> plug: https://lkml.org/lkml/2015/7/19/358 >> >> That's a very nice series. Why did it never get taken? > > Well, nobody seemed particularly interested, and then > https://lkml.org/lkml/2015/10/28/215 happened... but he did later seem > to admit that it could be useful for the multiplication checking, and > that "the gcc interface for multiplication overflow is fine". Oh, excellent. Thank you for that pointer! That conversation covered a lot of ground. I need to think a little more about how to apply the thoughts there with the kmalloc() needs and the GPU driver needs... > I still think even for unsigned types overflow checking can be subtle. E.g. > > u32 somevar; > > if (somevar + sizeof(foo) < somevar) > return -EOVERFLOW; > somevar += sizeof(this); > > is broken, because the LHS is promoted to unsigned long/size_t, then so > is the RHS for the comparison, and the comparison is thus always false > (on 64bit). It gets worse if the two types are more "opaque", and in any > case it's not always easy to verify at a glance that the types are the > same, or at least that the expression of the widest type is on the RHS. That's an excellent example, yes. (And likely worth including in the commit log somewhere.) > >> It seems to do the right things quite correctly. > > Yes, I wouldn't suggest it without the test module verifying corner > cases, and checking it has the same semantics whether used with old or > new gcc. > > Would you shepherd it through if I updated the patches and resent? Yes, though we may need reworking if we actually want to do the try/catch style (since that was talked about with GPU stuff too...) Either way, yes, a refresh would be lovely! :) -Kees -- Kees Cook Pixel Security