On Tue, Apr 24, 2018 at 03:24:53PM +0300, Kirill Tkhai wrote: > >>>>>> +int expand_shrinker_maps(int old_nr, int nr) > >>>>>> +{ > >>>>>> + int id, size, old_size, node, ret; > >>>>>> + struct mem_cgroup *memcg; > >>>>>> + > >>>>>> + old_size = old_nr / BITS_PER_BYTE; > >>>>>> + size = nr / BITS_PER_BYTE; > >>>>>> + > >>>>>> + down_write(&shrinkers_max_nr_rwsem); > >>>>>> + for_each_node(node) { > >>>>> > >>>>> Iterating over cgroups first, numa nodes second seems like a better idea > >>>>> to me. I think you should fold for_each_node in memcg_expand_maps. > >>>>> > >>>>>> + idr_for_each_entry(&mem_cgroup_idr, memcg, id) { > >>>>> > >>>>> Iterating over mem_cgroup_idr looks strange. Why don't you use > >>>>> for_each_mem_cgroup? > >>>> > >>>> We want to allocate shrinkers maps in mem_cgroup_css_alloc(), since > >>>> mem_cgroup_css_online() mustn't fail (it's a requirement of currently > >>>> existing design of memcg_cgroup::id). > >>>> > >>>> A new memcg is added to parent's list between two of these calls: > >>>> > >>>> css_create() > >>>> ss->css_alloc() > >>>> list_add_tail_rcu(&css->sibling, &parent_css->children) > >>>> ss->css_online() > >>>> > >>>> for_each_mem_cgroup() does not see allocated, but not linked children. > >>> > >>> Why don't we move shrinker map allocation to css_online then? > >> > >> Because the design of memcg_cgroup::id prohibits mem_cgroup_css_online() to fail. > >> This function can't fail. > > > > I fail to understand why it is so. Could you please elaborate? > > mem_cgroup::id is freed not in mem_cgroup_css_free(), but earlier. It's freed > between mem_cgroup_css_offline() and mem_cgroup_free(), after the last reference > is put. > > In case of sometimes we want to free it in mem_cgroup_css_free(), this will > introduce assymmetric in the logic, which makes it more difficult. There is > already a bug, which I fixed in > > "memcg: remove memcg_cgroup::id from IDR on mem_cgroup_css_alloc() failure" > > new change will make this code completely not-modular and unreadable. How is that? AFAIU all we need to do to handle css_online failure properly is call mem_cgroup_id_remove() from mem_cgroup_css_free(). That's it, as mem_cgroup_id_remove() is already safe to call more than once for the same cgroup - the first call will free the id while all subsequent calls will do nothing. > > >> > >> I don't think it will be good to dive into reworking of this stuff for this patchset, > >> which is really already big. Also, it will be assymmetric to allocate one part of > >> data in css_alloc(), while another data in css_free(). This breaks cgroup design, > >> which specially introduces this two function to differ allocation and onlining. > >> Also, I've just move the allocation to alloc_mem_cgroup_per_node_info() like it was > >> suggested in comments to v1... > > > > Yeah, but (ab)using mem_cgroup_idr for iterating over all allocated > > memory cgroups looks rather dubious to me... > > But we have to iterate over all allocated memory cgroups in any way, > as all of them must have expanded maps. What is the problem? > It's rather simple method, and it faster then for_each_mem_cgroup() > cycle, since it does not have to play with get and put of refcounters. I don't like this, because mem_cgroup_idr was initially introduced to avoid depletion of css ids by offline cgroups. We could fix that problem by extending swap_cgroup to UINT_MAX, in which case mem_cgroup_idr wouldn't be needed at all. Reusing mem_cgroup_idr for iterating over allocated cgroups deprives us of the ability to reconsider that design decision in future, neither does it look natural IMO. Besides, in order to use mem_cgroup_idr for your purpose, you have to reshuffle the code of mem_cgroup_css_alloc in a rather contrived way IMO. I agree that allocating parts of struct mem_cgroup in css_online may look dubious, but IMHO it's better than inventing a new way to iterate over cgroups instead of using the iterator provided by cgroup core. May be, you should ask Tejun which way he thinks is better. Thanks, Vladimir