In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> Cc: Arnd Bergmann <arnd@xxxxxxxx> Cc: Paul Walmsley <paul.walmsley@xxxxxxxxxx> Cc: Palmer Dabbelt <palmer@xxxxxxxxxxx> Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx> --- arch/riscv/include/asm/timex.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/arch/riscv/include/asm/timex.h b/arch/riscv/include/asm/timex.h index 507cae273bc6..d6a7428f6248 100644 --- a/arch/riscv/include/asm/timex.h +++ b/arch/riscv/include/asm/timex.h @@ -41,7 +41,7 @@ static inline u32 get_cycles_hi(void) static inline unsigned long random_get_entropy(void) { if (unlikely(clint_time_val == NULL)) - return 0; + return random_get_entropy_fallback(); return get_cycles(); } #define random_get_entropy() random_get_entropy() -- 2.35.1