Re: [PATCH 2/6] seqno-fence: Hardware dma-buf implementation of fencing (v4)

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Am 17.02.2014 19:24, schrieb Rob Clark:
On Mon, Feb 17, 2014 at 12:36 PM, Christian König
<deathsimple@xxxxxxxxxxx> wrote:
Am 17.02.2014 18:27, schrieb Rob Clark:

On Mon, Feb 17, 2014 at 11:56 AM, Christian König
<deathsimple@xxxxxxxxxxx> wrote:
Am 17.02.2014 16:56, schrieb Maarten Lankhorst:

This type of fence can be used with hardware synchronization for simple
hardware that can block execution until the condition
(dma_buf[offset] - value) >= 0 has been met.

Can't we make that just "dma_buf[offset] != 0" instead? As far as I know
this way it would match the definition M$ uses in their WDDM
specification
and so make it much more likely that hardware supports it.
well 'buf[offset] >= value' at least means the same slot can be used
for multiple operations (with increasing values of 'value').. not sure
if that is something people care about.

=value seems to be possible with adreno and radeon.  I'm not really sure
about others (although I presume it as least supported for nv desktop
stuff).  For hw that cannot do >=value, we can either have a different fence
implementation which uses the !=0 approach.  Or change seqno-fence
implementation later if needed.  But if someone has hw that can do !=0 but
not >=value, speak up now ;-)

Here! Radeon can only do >=value on the DMA and 3D engine, but not with UVD
or VCE. And for the 3D engine it means draining the pipe, which isn't really
a good idea.
hmm, ok.. forgot you have a few extra rings compared to me.  Is UVD
re-ordering from decode-order to display-order for you in hw?  If not,
I guess you need sw intervention anyways when a frame is done for
frame re-ordering, so maybe hw->hw sync doesn't really matter as much
as compared to gpu/3d->display.  For dma<->3d interactions, seems like
you would care more about hw<->hw sync, but I guess you aren't likely
to use GPU A to do a resolve blit for GPU B..

No UVD isn't reordering, but since frame reordering is predictable you usually end up with pipelining everything to the hardware. E.g. you send the decode commands in decode order to the UVD block and if you have overlay active one of the frames are going to be the first to display and then you want to wait for it on the display side.

For 3D ring, I assume you probably want a CP_WAIT_FOR_IDLE before a
CP_MEM_WRITE to update fence value in memory (for the one signalling
the fence).  But why would you need that before a CP_WAIT_REG_MEM (for
the one waiting for the fence)?  I don't exactly have documentation
for adreno version of CP_WAIT_REG_{MEM,EQ,GTE}..  but PFP and ME
appear to be same instruction set as r600, so I'm pretty sure they
should have similar capabilities.. CP_WAIT_REG_MEM appears to be same
but with 32bit gpu addresses vs 64b.

You shouldn't use any of the CP commands for engine synchronization (neither for wait nor for signal). The PFP and ME are just the top of a quite deep pipeline and when you use any of the CP_WAIT functions you block them for something and that's draining the pipeline.

With the semaphore and fence commands the values are just attached as prerequisite to the draw command, e.g. the CP setups the draw environment and issues the command, but the actual execution of it is delayed until the "!= 0" condition hits. And in the meantime the CP already prepares the next draw operation.

But at least for compute queues wait semaphore aren't the perfect solution either. What you need then is a GPU scheduler that uses a kernel task for setting up the command submission for you when all prerequisites are meet.

Christian.

BR,
-R

Christian.


Apart from that I still don't like the idea of leaking a drivers IRQ
context
outside of the driver, but without a proper GPU scheduler there probably
isn't much alternative.
I guess it will be not uncommon scenario for gpu device to just need
to kick display device to write a few registers for a page flip..
probably best not to schedule a worker just for this (unless the
signalled device otherwise needs to).  I think it is better in this
case to give the signalee some rope to hang themselves, and make it
the responsibility of the callback to kick things off to a worker if
needed.

BR,
-R

Christian.

A software fallback still has to be provided in case the fence is used
with a device that doesn't support this mechanism. It is useful to
expose
this for graphics cards that have an op to support this.

Some cards like i915 can export those, but don't have an option to wait,
so they need the software fallback.

I extended the original patch by Rob Clark.

v1: Original
v2: Renamed from bikeshed to seqno, moved into dma-fence.c since
       not much was left of the file. Lots of documentation added.
v3: Use fence_ops instead of custom callbacks. Moved to own file
       to avoid circular dependency between dma-buf.h and fence.h
v4: Add spinlock pointer to seqno_fence_init

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxx>
---
    Documentation/DocBook/device-drivers.tmpl |    1
    drivers/base/fence.c                      |   50 +++++++++++++
    include/linux/seqno-fence.h               |  109
+++++++++++++++++++++++++++++
    3 files changed, 160 insertions(+)
    create mode 100644 include/linux/seqno-fence.h

diff --git a/Documentation/DocBook/device-drivers.tmpl
b/Documentation/DocBook/device-drivers.tmpl
index 7a0c9ddb4818..8c85c20942c2 100644
--- a/Documentation/DocBook/device-drivers.tmpl
+++ b/Documentation/DocBook/device-drivers.tmpl
@@ -131,6 +131,7 @@ X!Edrivers/base/interface.c
    !Edrivers/base/dma-buf.c
    !Edrivers/base/fence.c
    !Iinclude/linux/fence.h
+!Iinclude/linux/seqno-fence.h
    !Edrivers/base/reservation.c
    !Iinclude/linux/reservation.h
    !Edrivers/base/dma-coherent.c
diff --git a/drivers/base/fence.c b/drivers/base/fence.c
index 12df2bf62034..cd0937127a89 100644
--- a/drivers/base/fence.c
+++ b/drivers/base/fence.c
@@ -25,6 +25,7 @@
    #include <linux/export.h>
    #include <linux/atomic.h>
    #include <linux/fence.h>
+#include <linux/seqno-fence.h>
      #define CREATE_TRACE_POINTS
    #include <trace/events/fence.h>
@@ -413,3 +414,52 @@ __fence_init(struct fence *fence, const struct
fence_ops *ops,
          trace_fence_init(fence);
    }
    EXPORT_SYMBOL(__fence_init);
+
+static const char *seqno_fence_get_driver_name(struct fence *fence) {
+       struct seqno_fence *seqno_fence = to_seqno_fence(fence);
+       return seqno_fence->ops->get_driver_name(fence);
+}
+
+static const char *seqno_fence_get_timeline_name(struct fence *fence) {
+       struct seqno_fence *seqno_fence = to_seqno_fence(fence);
+       return seqno_fence->ops->get_timeline_name(fence);
+}
+
+static bool seqno_enable_signaling(struct fence *fence)
+{
+       struct seqno_fence *seqno_fence = to_seqno_fence(fence);
+       return seqno_fence->ops->enable_signaling(fence);
+}
+
+static bool seqno_signaled(struct fence *fence)
+{
+       struct seqno_fence *seqno_fence = to_seqno_fence(fence);
+       return seqno_fence->ops->signaled &&
seqno_fence->ops->signaled(fence);
+}
+
+static void seqno_release(struct fence *fence)
+{
+       struct seqno_fence *f = to_seqno_fence(fence);
+
+       dma_buf_put(f->sync_buf);
+       if (f->ops->release)
+               f->ops->release(fence);
+       else
+               kfree(f);
+}
+
+static long seqno_wait(struct fence *fence, bool intr, signed long
timeout)
+{
+       struct seqno_fence *f = to_seqno_fence(fence);
+       return f->ops->wait(fence, intr, timeout);
+}
+
+const struct fence_ops seqno_fence_ops = {
+       .get_driver_name = seqno_fence_get_driver_name,
+       .get_timeline_name = seqno_fence_get_timeline_name,
+       .enable_signaling = seqno_enable_signaling,
+       .signaled = seqno_signaled,
+       .wait = seqno_wait,
+       .release = seqno_release,
+};
+EXPORT_SYMBOL(seqno_fence_ops);
diff --git a/include/linux/seqno-fence.h b/include/linux/seqno-fence.h
new file mode 100644
index 000000000000..952f7909128c
--- /dev/null
+++ b/include/linux/seqno-fence.h
@@ -0,0 +1,109 @@
+/*
+ * seqno-fence, using a dma-buf to synchronize fencing
+ *
+ * Copyright (C) 2012 Texas Instruments
+ * Copyright (C) 2012 Canonical Ltd
+ * Authors:
+ * Rob Clark <robdclark@xxxxxxxxx>
+ *   Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxx>
+ *
+ * This program is free software; you can redistribute it and/or modify
it
+ * under the terms of the GNU General Public License version 2 as
published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but
WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public
License
for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License
along with
+ * this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __LINUX_SEQNO_FENCE_H
+#define __LINUX_SEQNO_FENCE_H
+
+#include <linux/fence.h>
+#include <linux/dma-buf.h>
+
+struct seqno_fence {
+       struct fence base;
+
+       const struct fence_ops *ops;
+       struct dma_buf *sync_buf;
+       uint32_t seqno_ofs;
+};
+
+extern const struct fence_ops seqno_fence_ops;
+
+/**
+ * to_seqno_fence - cast a fence to a seqno_fence
+ * @fence: fence to cast to a seqno_fence
+ *
+ * Returns NULL if the fence is not a seqno_fence,
+ * or the seqno_fence otherwise.
+ */
+static inline struct seqno_fence *
+to_seqno_fence(struct fence *fence)
+{
+       if (fence->ops != &seqno_fence_ops)
+               return NULL;
+       return container_of(fence, struct seqno_fence, base);
+}
+
+/**
+ * seqno_fence_init - initialize a seqno fence
+ * @fence: seqno_fence to initialize
+ * @lock: pointer to spinlock to use for fence
+ * @sync_buf: buffer containing the memory location to signal on
+ * @context: the execution context this fence is a part of
+ * @seqno_ofs: the offset within @sync_buf
+ * @seqno: the sequence # to signal on
+ * @ops: the fence_ops for operations on this seqno fence
+ *
+ * This function initializes a struct seqno_fence with passed
parameters,
+ * and takes a reference on sync_buf which is released on fence
destruction.
+ *
+ * A seqno_fence is a dma_fence which can complete in software when
+ * enable_signaling is called, but it also completes when
+ * (s32)((sync_buf)[seqno_ofs] - seqno) >= 0 is true
+ *
+ * The seqno_fence will take a refcount on the sync_buf until it's
+ * destroyed, but actual lifetime of sync_buf may be longer if one of
the
+ * callers take a reference to it.
+ *
+ * Certain hardware have instructions to insert this type of wait
condition
+ * in the command stream, so no intervention from software would be
needed.
+ * This type of fence can be destroyed before completed, however a
reference
+ * on the sync_buf dma-buf can be taken. It is encouraged to re-use the
same
+ * dma-buf for sync_buf, since mapping or unmapping the sync_buf to the
+ * device's vm can be expensive.
+ *
+ * It is recommended for creators of seqno_fence to call fence_signal
+ * before destruction. This will prevent possible issues from
wraparound
at
+ * time of issue vs time of check, since users can check
fence_is_signaled
+ * before submitting instructions for the hardware to wait on the
fence.
+ * However, when ops.enable_signaling is not called, it doesn't have to
be
+ * done as soon as possible, just before there's any real danger of
seqno
+ * wraparound.
+ */
+static inline void
+seqno_fence_init(struct seqno_fence *fence, spinlock_t *lock,
+                struct dma_buf *sync_buf,  uint32_t context, uint32_t
seqno_ofs,
+                uint32_t seqno, const struct fence_ops *ops)
+{
+       BUG_ON(!fence || !sync_buf || !ops);
+       BUG_ON(!ops->wait || !ops->enable_signaling ||
!ops->get_driver_name || !ops->get_timeline_name);
+
+       /*
+        * ops is used in __fence_init for get_driver_name, so needs to
be
+        * initialized first
+        */
+       fence->ops = ops;
+       __fence_init(&fence->base, &seqno_fence_ops, lock, context,
seqno);
+       get_dma_buf(sync_buf);
+       fence->sync_buf = sync_buf;
+       fence->seqno_ofs = seqno_ofs;
+}
+
+#endif /* __LINUX_SEQNO_FENCE_H */

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