Re: [REVIEWv2 PATCH 24/34] v4l2-ctrls/videodev2.h: add u8 and u16 types.

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On 02/12/14 14:13, Ricardo Ribalda Delgado wrote:
> Hello Hans
> 
> Thanks for you promptly response
> 
> On Wed, Feb 12, 2014 at 1:40 PM, Hans Verkuil <hverkuil@xxxxxxxxx> wrote:
>> On 02/12/14 13:11, Ricardo Ribalda Delgado wrote:
>>> Hi Hans
>>>
>>> Thanks for your reply
>>>
>>> On Wed, Feb 12, 2014 at 12:20 PM, Hans Verkuil <hverkuil@xxxxxxxxx> wrote:
>>>> Hi Ricardo,
>>>>
>>>> On 02/12/14 11:44, Ricardo Ribalda Delgado wrote:
>>>>> Hello Hans
>>>>>
>>>>> In the case of U8 and U16 data types. Why dont you fill the elem_size
>>>>> automatically in v4l2_ctrl and request the driver to fill the field?
>>>>
>>>> When you create the control the control framework has to know the element
>>>> size beforehand as it will use that to allocate the memory containing the
>>>> control's value. The control framework is aware of the 'old' control types
>>>> and will fill in the elem_size accordingly, but it cannot do that in the
>>>> general case for these complex types. I guess it could be filled in by the
>>>> framework for the more common types (U8, U16) but I felt it was more
>>>> consistent to just require drivers to fill it in manually, rather than have
>>>> it set for some types but not for others.
>>>>
>>>>>
>>>>> Other option would be not declaring the basic data types (U8, U16,
>>>>> U32...) and use elem_size. Ie. If type==V4L2_CTRL_COMPLEX_TYPES, then
>>>>> the type is basic and elem_size is the size of the type. If the type
>>>>>> V4L2_CTRL_COMPLEX_TYPES the type is not basic.
>>>>
>>>> You still need to know the type. Applications have to be able to check for
>>>> the type, the element size by itself doesn't tell you how to interpret the
>>>> data, you need the type identifier as well.
>>>
>>> I think that the driver is setting twice the same info. I see no gain
>>> in declaring U8, U16 types etc if we still have to set the element
>>> size. This is why I believe that we should only declare the "structs".
>>
>> Just to make sure I understand you: for simple types like U8/U16 you want
>> the control framework to fill in elem_size, for more complex types (structs)
>> you want the driver to fill in elem_size?
> 
> I dont like that the type contains the size of the element, and then I
> have to provide the size again. (Hungarian notation)
> 
> Instead, I think it is better:
> 
> Defines ONLY this two types for simple types:
> V4L2_CTRL_COMPLEX_TYPE_SIGNED_INTEGER and
> V4L2_CTRL_COMPLEX_TYPE_UNSIGNED_INTEGER and use elem_size to determine
> the size.

It sounds great, but it isn't in practice because this will produce awful
code like this:

switch (type) {
case V4L2_CTRL_COMPLEX_TYPE_SIGNED_INTEGER:
	switch (elem_size) {
	case 1: // it's a u8!
		break;
	case 2: // it's a u16!
		break;
	}
etc.
}

It makes for very awkward code, both in the kernel and in applications.

> And then one define per "structured types"  ie:
> V4L2_CTRL_COMPLEX_TYPE_POINT V4L2_CTRL_COMPLEX_TYPE_IRRATIONAL.. with
> elem_size determining the size.
> 
> But if you dont like that idea, as second preference  then I think
> elem_size should be filled by the subsystem for simple types.

I think having the framework fill in elem_size for the basic types such
as u8 and u16 does make sense. These are already handled by the standard
number validators, so we should probably have the elem_size set as well.

Regards,

	Hans

> 
> 
> Thanks!
>>
>>> what about something like: V4L2_CTRL_COMPLEX_TYPE_SIGNED_INTEGER +
>>> size, V4L2_CTRL_COMPLEX_TYPES_UNSIGNED_INTEGER + size.... instead of
>>> V4L2_CTRL_COMPLEX_TYPES_U8, V4L2_CTRL_COMPLEX_TYPES_U16,
>>> V4L2_CTRL_COMPLEX_TYPES_U32, V4L2_CTRL_COMPLEX_TYPES_S8 ....
>>>
>>> Btw, I am trying to implement a dead pixel control on the top of you
>>> api. Shall I wait until you patchset is merged or shall I send the
>>> patches right away?
>>
>> You're free to experiment, but I am not going to ask Mauro to pull additional
>> patches as long as this initial patch set isn't merged.
>>
>> Regards,
>>
>>         Hans
> 
> 
> 
> 
> 

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