Re: [REVIEWv2 PATCH 24/34] v4l2-ctrls/videodev2.h: add u8 and u16 types.

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Hello Hans

Thanks for you promptly response

On Wed, Feb 12, 2014 at 1:40 PM, Hans Verkuil <hverkuil@xxxxxxxxx> wrote:
> On 02/12/14 13:11, Ricardo Ribalda Delgado wrote:
>> Hi Hans
>>
>> Thanks for your reply
>>
>> On Wed, Feb 12, 2014 at 12:20 PM, Hans Verkuil <hverkuil@xxxxxxxxx> wrote:
>>> Hi Ricardo,
>>>
>>> On 02/12/14 11:44, Ricardo Ribalda Delgado wrote:
>>>> Hello Hans
>>>>
>>>> In the case of U8 and U16 data types. Why dont you fill the elem_size
>>>> automatically in v4l2_ctrl and request the driver to fill the field?
>>>
>>> When you create the control the control framework has to know the element
>>> size beforehand as it will use that to allocate the memory containing the
>>> control's value. The control framework is aware of the 'old' control types
>>> and will fill in the elem_size accordingly, but it cannot do that in the
>>> general case for these complex types. I guess it could be filled in by the
>>> framework for the more common types (U8, U16) but I felt it was more
>>> consistent to just require drivers to fill it in manually, rather than have
>>> it set for some types but not for others.
>>>
>>>>
>>>> Other option would be not declaring the basic data types (U8, U16,
>>>> U32...) and use elem_size. Ie. If type==V4L2_CTRL_COMPLEX_TYPES, then
>>>> the type is basic and elem_size is the size of the type. If the type
>>>>> V4L2_CTRL_COMPLEX_TYPES the type is not basic.
>>>
>>> You still need to know the type. Applications have to be able to check for
>>> the type, the element size by itself doesn't tell you how to interpret the
>>> data, you need the type identifier as well.
>>
>> I think that the driver is setting twice the same info. I see no gain
>> in declaring U8, U16 types etc if we still have to set the element
>> size. This is why I believe that we should only declare the "structs".
>
> Just to make sure I understand you: for simple types like U8/U16 you want
> the control framework to fill in elem_size, for more complex types (structs)
> you want the driver to fill in elem_size?

I dont like that the type contains the size of the element, and then I
have to provide the size again. (Hungarian notation)

Instead, I think it is better:

Defines ONLY this two types for simple types:
V4L2_CTRL_COMPLEX_TYPE_SIGNED_INTEGER and
V4L2_CTRL_COMPLEX_TYPE_UNSIGNED_INTEGER and use elem_size to determine
the size.

And then one define per "structured types"  ie:
V4L2_CTRL_COMPLEX_TYPE_POINT V4L2_CTRL_COMPLEX_TYPE_IRRATIONAL.. with
elem_size determining the size.

But if you dont like that idea, as second preference  then I think
elem_size should be filled by the subsystem for simple types.


Thanks!
>
>> what about something like: V4L2_CTRL_COMPLEX_TYPE_SIGNED_INTEGER +
>> size, V4L2_CTRL_COMPLEX_TYPES_UNSIGNED_INTEGER + size.... instead of
>> V4L2_CTRL_COMPLEX_TYPES_U8, V4L2_CTRL_COMPLEX_TYPES_U16,
>> V4L2_CTRL_COMPLEX_TYPES_U32, V4L2_CTRL_COMPLEX_TYPES_S8 ....
>>
>> Btw, I am trying to implement a dead pixel control on the top of you
>> api. Shall I wait until you patchset is merged or shall I send the
>> patches right away?
>
> You're free to experiment, but I am not going to ask Mauro to pull additional
> patches as long as this initial patch set isn't merged.
>
> Regards,
>
>         Hans





-- 
Ricardo Ribalda
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