On 08/02/2013 12:57 PM, Laurent Pinchart wrote: > Hi Hans, > > On Friday 02 August 2013 11:23:46 Hans Verkuil wrote: >> Hi Laurent, >> >> See my single remark below... >> >> On 08/02/2013 03:03 AM, Laurent Pinchart wrote: >>> The VSP1 is a video processing engine that includes a blender, scalers, >>> filters and statistics computation. Configurable data path routing logic >>> allows ordering the internal blocks in a flexible way. >>> >>> Due to the configurable nature of the pipeline the driver implements the >>> media controller API and doesn't use the V4L2 mem-to-mem framework, even >>> though the device usually operates in memory to memory mode. >>> >>> Only the read pixel formatters, up/down scalers, write pixel formatters >>> and LCDC interface are supported at this stage. >>> >>> Signed-off-by: Laurent Pinchart >>> <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> >>> Acked-by: Sakari Ailus <sakari.ailus@xxxxxx> >>> >>> diff --git a/drivers/media/platform/vsp1/vsp1_uds.h >>> b/drivers/media/platform/vsp1/vsp1_uds.h new file mode 100644 >>> index 0000000..972a285 > > [snip] > >>> +int vsp1_video_init(struct vsp1_video *video, struct vsp1_entity *rwpf) >>> +{ >>> + const char *direction; >>> + int ret; >>> + >>> + switch (video->type) { >>> + case V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE: >>> + direction = "output"; >>> + video->pad.flags = MEDIA_PAD_FL_SINK; >>> + break; >>> + >>> + case V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE: >>> + direction = "input"; >>> + video->pad.flags = MEDIA_PAD_FL_SOURCE; >>> + video->video.vfl_dir = VFL_DIR_TX; >>> + break; >>> + >>> + default: >>> + return -EINVAL; >>> + } >>> + >>> + video->rwpf = rwpf; >>> + >>> + mutex_init(&video->lock); >>> + spin_lock_init(&video->irqlock); >>> + INIT_LIST_HEAD(&video->irqqueue); >>> + >>> + mutex_init(&video->pipe.lock); >>> + spin_lock_init(&video->pipe.irqlock); >>> + INIT_LIST_HEAD(&video->pipe.entities); >>> + init_waitqueue_head(&video->pipe.wq); >>> + video->pipe.state = VSP1_PIPELINE_STOPPED; >>> + >>> + /* Initialize the media entity... */ >>> + ret = media_entity_init(&video->video.entity, 1, &video->pad, 0); >>> + if (ret < 0) >>> + return ret; >>> + >>> + /* ... and the format ... */ >>> + video->fmtinfo = vsp1_get_format_info(VSP1_VIDEO_DEF_FORMAT); >>> + video->format.pixelformat = video->fmtinfo->fourcc; >>> + video->format.colorspace = V4L2_COLORSPACE_SRGB; >>> + video->format.field = V4L2_FIELD_NONE; >>> + video->format.width = VSP1_VIDEO_DEF_WIDTH; >>> + video->format.height = VSP1_VIDEO_DEF_HEIGHT; >>> + video->format.num_planes = 1; >>> + video->format.plane_fmt[0].bytesperline = >>> + video->format.width * video->fmtinfo->bpp[0] / 8; >>> + video->format.plane_fmt[0].sizeimage = >>> + video->format.plane_fmt[0].bytesperline * video->format.height; >>> + >>> + /* ... and the video node... */ >>> + video->video.v4l2_dev = &video->vsp1->v4l2_dev; >>> + video->video.fops = &vsp1_video_fops; >>> + snprintf(video->video.name, sizeof(video->video.name), "%s %s", >>> + rwpf->subdev.name, direction); >>> + video->video.vfl_type = VFL_TYPE_GRABBER; >>> + video->video.release = video_device_release_empty; >>> + video->video.ioctl_ops = &vsp1_video_ioctl_ops; >>> + >>> + video_set_drvdata(&video->video, video); >>> + >>> + /* ... and the buffers queue... */ >>> + video->alloc_ctx = vb2_dma_contig_init_ctx(video->vsp1->dev); >>> + if (IS_ERR(video->alloc_ctx)) >>> + goto error; >>> + >>> + video->queue.type = video->type; >>> + video->queue.io_modes = VB2_MMAP | VB2_USERPTR | VB2_DMABUF; >>> + video->queue.drv_priv = video; >>> + video->queue.buf_struct_size = sizeof(struct vsp1_video_buffer); >>> + video->queue.ops = &vsp1_video_queue_qops; >>> + video->queue.mem_ops = &vb2_dma_contig_memops; >>> + video->queue.timestamp_type = V4L2_BUF_FLAG_TIMESTAMP_COPY; >> >> If you set video->queue.lock to &video->lock, then you can drop all the vb2 >> ioctl and fop helper functions directly without having to make your own >> wrapper functions. > > Right, I'll do so. I will also drop the manual lock handling from the STREAMON > and STREAMOFF handlers, as the core will use the queue lock for those. > >> It saves a fair bit of code that way. The only place where there is a >> difference as far as I can see is in vb2_fop_mmap: there the queue.lock >> isn't taken whereas you do take the lock. It has never been 100% clear to >> me whether or not that lock should be taken. However, as far as I can tell >> vb2_mmap never calls any driver callbacks, so it seems to be me that there >> is no need to take the lock. > > Couldn't mmap() race with for instance REQBUFS(0) if we don't lock it ? Hmm, good point. It would require a very convoluted program, but yes, there is a possible race condition. The same is true for vb2_get_unmapped_area. Can you prepare a patch adding locking for these two fops? Thanks, Hans -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html