Hi Hans, On Friday 02 August 2013 11:23:46 Hans Verkuil wrote: > Hi Laurent, > > See my single remark below... > > On 08/02/2013 03:03 AM, Laurent Pinchart wrote: > > The VSP1 is a video processing engine that includes a blender, scalers, > > filters and statistics computation. Configurable data path routing logic > > allows ordering the internal blocks in a flexible way. > > > > Due to the configurable nature of the pipeline the driver implements the > > media controller API and doesn't use the V4L2 mem-to-mem framework, even > > though the device usually operates in memory to memory mode. > > > > Only the read pixel formatters, up/down scalers, write pixel formatters > > and LCDC interface are supported at this stage. > > > > Signed-off-by: Laurent Pinchart > > <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> > > Acked-by: Sakari Ailus <sakari.ailus@xxxxxx> > > > > diff --git a/drivers/media/platform/vsp1/vsp1_uds.h > > b/drivers/media/platform/vsp1/vsp1_uds.h new file mode 100644 > > index 0000000..972a285 [snip] > > +int vsp1_video_init(struct vsp1_video *video, struct vsp1_entity *rwpf) > > +{ > > + const char *direction; > > + int ret; > > + > > + switch (video->type) { > > + case V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE: > > + direction = "output"; > > + video->pad.flags = MEDIA_PAD_FL_SINK; > > + break; > > + > > + case V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE: > > + direction = "input"; > > + video->pad.flags = MEDIA_PAD_FL_SOURCE; > > + video->video.vfl_dir = VFL_DIR_TX; > > + break; > > + > > + default: > > + return -EINVAL; > > + } > > + > > + video->rwpf = rwpf; > > + > > + mutex_init(&video->lock); > > + spin_lock_init(&video->irqlock); > > + INIT_LIST_HEAD(&video->irqqueue); > > + > > + mutex_init(&video->pipe.lock); > > + spin_lock_init(&video->pipe.irqlock); > > + INIT_LIST_HEAD(&video->pipe.entities); > > + init_waitqueue_head(&video->pipe.wq); > > + video->pipe.state = VSP1_PIPELINE_STOPPED; > > + > > + /* Initialize the media entity... */ > > + ret = media_entity_init(&video->video.entity, 1, &video->pad, 0); > > + if (ret < 0) > > + return ret; > > + > > + /* ... and the format ... */ > > + video->fmtinfo = vsp1_get_format_info(VSP1_VIDEO_DEF_FORMAT); > > + video->format.pixelformat = video->fmtinfo->fourcc; > > + video->format.colorspace = V4L2_COLORSPACE_SRGB; > > + video->format.field = V4L2_FIELD_NONE; > > + video->format.width = VSP1_VIDEO_DEF_WIDTH; > > + video->format.height = VSP1_VIDEO_DEF_HEIGHT; > > + video->format.num_planes = 1; > > + video->format.plane_fmt[0].bytesperline = > > + video->format.width * video->fmtinfo->bpp[0] / 8; > > + video->format.plane_fmt[0].sizeimage = > > + video->format.plane_fmt[0].bytesperline * video->format.height; > > + > > + /* ... and the video node... */ > > + video->video.v4l2_dev = &video->vsp1->v4l2_dev; > > + video->video.fops = &vsp1_video_fops; > > + snprintf(video->video.name, sizeof(video->video.name), "%s %s", > > + rwpf->subdev.name, direction); > > + video->video.vfl_type = VFL_TYPE_GRABBER; > > + video->video.release = video_device_release_empty; > > + video->video.ioctl_ops = &vsp1_video_ioctl_ops; > > + > > + video_set_drvdata(&video->video, video); > > + > > + /* ... and the buffers queue... */ > > + video->alloc_ctx = vb2_dma_contig_init_ctx(video->vsp1->dev); > > + if (IS_ERR(video->alloc_ctx)) > > + goto error; > > + > > + video->queue.type = video->type; > > + video->queue.io_modes = VB2_MMAP | VB2_USERPTR | VB2_DMABUF; > > + video->queue.drv_priv = video; > > + video->queue.buf_struct_size = sizeof(struct vsp1_video_buffer); > > + video->queue.ops = &vsp1_video_queue_qops; > > + video->queue.mem_ops = &vb2_dma_contig_memops; > > + video->queue.timestamp_type = V4L2_BUF_FLAG_TIMESTAMP_COPY; > > If you set video->queue.lock to &video->lock, then you can drop all the vb2 > ioctl and fop helper functions directly without having to make your own > wrapper functions. Right, I'll do so. I will also drop the manual lock handling from the STREAMON and STREAMOFF handlers, as the core will use the queue lock for those. > It saves a fair bit of code that way. The only place where there is a > difference as far as I can see is in vb2_fop_mmap: there the queue.lock > isn't taken whereas you do take the lock. It has never been 100% clear to > me whether or not that lock should be taken. However, as far as I can tell > vb2_mmap never calls any driver callbacks, so it seems to be me that there > is no need to take the lock. Couldn't mmap() race with for instance REQBUFS(0) if we don't lock it ? > > + ret = vb2_queue_init(&video->queue); > > + if (ret < 0) { > > + dev_err(video->vsp1->dev, "failed to initialize vb2 queue\n"); > > + goto error; > > + } > > + > > + /* ... and register the video device. */ > > + video->video.queue = &video->queue; > > + ret = video_register_device(&video->video, VFL_TYPE_GRABBER, -1); > > + if (ret < 0) { > > + dev_err(video->vsp1->dev, "failed to register video device\n"); > > + goto error; > > + } > > + > > + return 0; > > + > > +error: > > + vb2_dma_contig_cleanup_ctx(video->alloc_ctx); > > + vsp1_video_cleanup(video); > > + return ret; > > +} -- Regards, Laurent Pinchart -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html