Re: [PATCH v5 7/9] v4l: Renesas R-Car VSP1 driver

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Hi Hans,

On Friday 02 August 2013 11:23:46 Hans Verkuil wrote:
> Hi Laurent,
> 
> See my single remark below...
> 
> On 08/02/2013 03:03 AM, Laurent Pinchart wrote:
> > The VSP1 is a video processing engine that includes a blender, scalers,
> > filters and statistics computation. Configurable data path routing logic
> > allows ordering the internal blocks in a flexible way.
> > 
> > Due to the configurable nature of the pipeline the driver implements the
> > media controller API and doesn't use the V4L2 mem-to-mem framework, even
> > though the device usually operates in memory to memory mode.
> > 
> > Only the read pixel formatters, up/down scalers, write pixel formatters
> > and LCDC interface are supported at this stage.
> > 
> > Signed-off-by: Laurent Pinchart
> > <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx>
> > Acked-by: Sakari Ailus <sakari.ailus@xxxxxx>
> > 
> > diff --git a/drivers/media/platform/vsp1/vsp1_uds.h
> > b/drivers/media/platform/vsp1/vsp1_uds.h new file mode 100644
> > index 0000000..972a285

[snip]

> > +int vsp1_video_init(struct vsp1_video *video, struct vsp1_entity *rwpf)
> > +{
> > +	const char *direction;
> > +	int ret;
> > +
> > +	switch (video->type) {
> > +	case V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE:
> > +		direction = "output";
> > +		video->pad.flags = MEDIA_PAD_FL_SINK;
> > +		break;
> > +
> > +	case V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE:
> > +		direction = "input";
> > +		video->pad.flags = MEDIA_PAD_FL_SOURCE;
> > +		video->video.vfl_dir = VFL_DIR_TX;
> > +		break;
> > +
> > +	default:
> > +		return -EINVAL;
> > +	}
> > +
> > +	video->rwpf = rwpf;
> > +
> > +	mutex_init(&video->lock);
> > +	spin_lock_init(&video->irqlock);
> > +	INIT_LIST_HEAD(&video->irqqueue);
> > +
> > +	mutex_init(&video->pipe.lock);
> > +	spin_lock_init(&video->pipe.irqlock);
> > +	INIT_LIST_HEAD(&video->pipe.entities);
> > +	init_waitqueue_head(&video->pipe.wq);
> > +	video->pipe.state = VSP1_PIPELINE_STOPPED;
> > +
> > +	/* Initialize the media entity... */
> > +	ret = media_entity_init(&video->video.entity, 1, &video->pad, 0);
> > +	if (ret < 0)
> > +		return ret;
> > +
> > +	/* ... and the format ... */
> > +	video->fmtinfo = vsp1_get_format_info(VSP1_VIDEO_DEF_FORMAT);
> > +	video->format.pixelformat = video->fmtinfo->fourcc;
> > +	video->format.colorspace = V4L2_COLORSPACE_SRGB;
> > +	video->format.field = V4L2_FIELD_NONE;
> > +	video->format.width = VSP1_VIDEO_DEF_WIDTH;
> > +	video->format.height = VSP1_VIDEO_DEF_HEIGHT;
> > +	video->format.num_planes = 1;
> > +	video->format.plane_fmt[0].bytesperline =
> > +		video->format.width * video->fmtinfo->bpp[0] / 8;
> > +	video->format.plane_fmt[0].sizeimage =
> > +		video->format.plane_fmt[0].bytesperline * video->format.height;
> > +
> > +	/* ... and the video node... */
> > +	video->video.v4l2_dev = &video->vsp1->v4l2_dev;
> > +	video->video.fops = &vsp1_video_fops;
> > +	snprintf(video->video.name, sizeof(video->video.name), "%s %s",
> > +		 rwpf->subdev.name, direction);
> > +	video->video.vfl_type = VFL_TYPE_GRABBER;
> > +	video->video.release = video_device_release_empty;
> > +	video->video.ioctl_ops = &vsp1_video_ioctl_ops;
> > +
> > +	video_set_drvdata(&video->video, video);
> > +
> > +	/* ... and the buffers queue... */
> > +	video->alloc_ctx = vb2_dma_contig_init_ctx(video->vsp1->dev);
> > +	if (IS_ERR(video->alloc_ctx))
> > +		goto error;
> > +
> > +	video->queue.type = video->type;
> > +	video->queue.io_modes = VB2_MMAP | VB2_USERPTR | VB2_DMABUF;
> > +	video->queue.drv_priv = video;
> > +	video->queue.buf_struct_size = sizeof(struct vsp1_video_buffer);
> > +	video->queue.ops = &vsp1_video_queue_qops;
> > +	video->queue.mem_ops = &vb2_dma_contig_memops;
> > +	video->queue.timestamp_type = V4L2_BUF_FLAG_TIMESTAMP_COPY;
> 
> If you set video->queue.lock to &video->lock, then you can drop all the vb2
> ioctl and fop helper functions directly without having to make your own
> wrapper functions.

Right, I'll do so. I will also drop the manual lock handling from the STREAMON 
and STREAMOFF handlers, as the core will use the queue lock for those.

> It saves a fair bit of code that way. The only place where there is a
> difference as far as I can see is in vb2_fop_mmap: there the queue.lock
> isn't taken whereas you do take the lock. It has never been 100% clear to
> me whether or not that lock should be taken. However, as far as I can tell
> vb2_mmap never calls any driver callbacks, so it seems to be me that there
> is no need to take the lock.

Couldn't mmap() race with for instance REQBUFS(0) if we don't lock it ?

> > +	ret = vb2_queue_init(&video->queue);
> > +	if (ret < 0) {
> > +		dev_err(video->vsp1->dev, "failed to initialize vb2 queue\n");
> > +		goto error;
> > +	}
> > +
> > +	/* ... and register the video device. */
> > +	video->video.queue = &video->queue;
> > +	ret = video_register_device(&video->video, VFL_TYPE_GRABBER, -1);
> > +	if (ret < 0) {
> > +		dev_err(video->vsp1->dev, "failed to register video device\n");
> > +		goto error;
> > +	}
> > +
> > +	return 0;
> > +
> > +error:
> > +	vb2_dma_contig_cleanup_ctx(video->alloc_ctx);
> > +	vsp1_video_cleanup(video);
> > +	return ret;
> > +}

-- 
Regards,

Laurent Pinchart

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