[PATCH 05/10] coda: Remove unneeded struct vb2_queue clear on queue_init()

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queue_init() is always called by v4l2_m2m_ctx_init(), which allocates
a context struct v4l2_m2m_ctx with kzalloc.
Therefore, there is no need to clear vb2_queue src/dst structs.

Cc: Javier Martin <javier.martin@xxxxxxxxxxxxxxxxx>
Signed-off-by: Ezequiel Garcia <elezegarcia@xxxxxxxxx>
---
 drivers/media/platform/coda.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/drivers/media/platform/coda.c b/drivers/media/platform/coda.c
index 6908514..3ea822f 100644
--- a/drivers/media/platform/coda.c
+++ b/drivers/media/platform/coda.c
@@ -1249,7 +1249,6 @@ static int coda_queue_init(void *priv, struct vb2_queue *src_vq,
 	struct coda_ctx *ctx = priv;
 	int ret;
 
-	memset(src_vq, 0, sizeof(*src_vq));
 	src_vq->type = V4L2_BUF_TYPE_VIDEO_OUTPUT;
 	src_vq->io_modes = VB2_MMAP;
 	src_vq->drv_priv = ctx;
@@ -1261,7 +1260,6 @@ static int coda_queue_init(void *priv, struct vb2_queue *src_vq,
 	if (ret)
 		return ret;
 
-	memset(dst_vq, 0, sizeof(*dst_vq));
 	dst_vq->type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
 	dst_vq->io_modes = VB2_MMAP;
 	dst_vq->drv_priv = ctx;
-- 
1.7.8.6

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