On Thu, Jun 13, 2024 at 05:14:45PM +0900, Tomasz Figa wrote: > On Thu, Jun 13, 2024 at 4:38 PM Hans Verkuil wrote: > > On 12/06/2024 22:35, Mauro Carvalho Chehab wrote: > > > Em Wed, 12 Jun 2024 17:22:34 +0900 Tomasz Figa escreveu: > > >> On Wed, Jun 12, 2024 at 4:54 PM Mauro Carvalho Chehab wrote: > > >>> Em Wed, 12 Jun 2024 08:46:50 +0200 Hans Verkuil escreveu: > > >>>> On 6/12/24 06:12, Tomasz Figa wrote: > > >>>>> On Wed, May 15, 2024 at 1:19 AM Daniel Almeida wrote: > > >>>>>> > > >>>>>> Hi Hans, all, > > >>>>>> > > >>>>>> I’d like to attend in person and discuss the use of Rust in the subsystem, especially in light of [0] and [1]. > > >>>>>> > > >>>>>> Please note that these are new submissions that are unrelated with what was discussed last year. > > >>>>>> > > >>>>>> 30 minutes will do. > > >>>>>> > > >>>>>> [0] https://lwn.net/ml/linux-media/20240227215146.46487-1-daniel.almeida@xxxxxxxxxxxxx/ > > >>>>>> [1] https://lwn.net/Articles/970565 > > >>>>> > > >>>>> Somewhat related to the topic: I see potential for a quite big > > >>>>> redesign of the videobuf2 framework going forward and recently with > > >>>>> more Rust adoption I'm starting to think it could benefit from being > > >>>>> implemented in Rust, since we would have to rewrite it quite a bit > > >>>>> anyway. Especially since it's a part of the subsystem that has to deal > > >>>>> with memory management, object lifetime and asynchronousness quite a > > >>>>> lot and we had a history of issues there. So it could be interesting > > >>>>> to hear everyone's thoughts. > > >>>> > > >>>> I think it is far too soon to write a framework like that in Rust. > > >>> > > >>> Agreed. I don't object redesigns in C to make it better - which could have > > >>> some colateral effect of making things easier for a future Rust adoption, > > >>> but such changes should be justified by themselves, and not because of a > > >>> language change. > > >> > > >> No, the thought of redesign doesn't come from the language change, > > >> it's the other way around. Since rewriting a lot of the code already, > > >> why not do it in a language that is generally considered better. > > > > > > As Hans said, Rast has experimental support. We can't have drivers > > > depending on experimental stuff. > > > > Indeed. > > > > While discussing Rust for experimental drivers or codec libraries is > > interesting (and I am doing a Rust course, so hopefully I have a better > > understanding of what's involved by the upcoming media summit), using > > it for core media frameworks is simply a hard NACK until Linus blesses > > Rust as a second kernel language. > > > > So don't spend your valuable time on that. > > Alright. I'm fine with C as well, although it's a shame that > eventually when Rust becomes a first-class citizen we'll be left with > a lot of legacy code base. Anyway, I guess let's wait until that > happens first. :) You make it sound like any global acceptance of rust will automatically make C a second class citizen. That may not help getting more people to accept a second language :-) > > >>> See: redesigns at the core will potentially affect lots of drivers, > > >>> so it needs very good technical reasons why doing it. Plus, it requires > > >>> comprehensive tests with different types of hardware/drivers to reduce the > > >>> risk of regressions. Depending on the changes, it may require extra tests > > >>> with devices that are outside complex camera world: radio, analog and digital > > >>> TV drivers - and even some input devices that use VB2 - to ensure that > > >>> nothing broke. > > >> > > >> We don't have to do it in an all-or-nothing way. We can start with an > > >> experimental new implementation in Rust, which could be gradually > > >> tested. It could even be done the same way as the vb -> vb2 > > >> transition, although I suspect it wouldn't really be necessary, as I > > >> would like to see it more like a drop-in replacement. In general I > > >> think the API exposed outside of the framework wouldn't really change > > >> that much, it's more about the internal design. > > > > It makes no sense to have a C and a Rust version of vb2. This framework > > is critical to all drivers, and we're not going to support two versions > > and fix bugs/add features in two places. Again, it's a hard NACK. Don't > > waste time on that. > > > > If there are ideas to make vb2 better, then I am all for that. > > > > I just want to mention two things here: > > > > For most drivers, using vb2 is just fine: the work a driver needs to do is > > quite straightforward. Exceptions are codec drivers and possibly complex > > camera drivers when they need to use requests (not certain yet). For camera drivers, I plan to experiment with the request API at some point, and I think the current way it's handled in helpers through the subsystem, including in vb2, will not be a good match for the needs. As far as I understand, when a request is queued, core code then dispatches calls to vb2 and control operations corresponding to the request contents. What we will likely need instead is using a top-level entry point and getting data out of the request manually, not through callbacks. I'll report more on this once I start experimenting. > Do we have any data that suggests that non-codec and non-complex > camera drivers are actually "most drivers"? > > Anyway, I agree that "using" vb2 is indeed fine and I want us to keep > using it. But whether it actually works well is a different story. > Things become problematic as soon as someone intends to run something > more complex than yavta, e.g. exporting and importing DMA-bufs is > involved. > > So putting aside the Rust discussion (that wasn't really the core > point), could I get 30 minutes to cover the vb2 pain points and how we > could fix them? Or should we just work on that and send patches? > Either works for me. (In fact we started already, e.g. via the > duplicate plane mapping patch series). > > > Internally vb2 is quite complex, but that's because what it does is quite > > complex. And that's fine. If the internal structure can be improved to > > make it less complex, then I'm all for that, but there is no magic bullet > > (including using Rust instead of C) that suddenly makes everything simple. > > > > Generally I prefer to have the complexity in core frameworks, that will > > only make life easier for the driver developers. > > I prefer complexity neither in drivers nor core frameworks, but we > can't have everything. ;) > > I agree that buffer management is a complex problem, so we can't avoid > some level of complexity, although there is certainly room for > improvement in vb2. That also wasn't the core reason for the proposed > redesign. The core point is about the functional issues. > > > To summarize: > > > > Until Rust is accepted by Linus as a second kernel language, as media > > maintainer I will NACK core media frameworks written in Rust. I won't > > spend time on it, it's an immediate NACK from me. > > > > Note that this doesn't imply that once Linus *does* accept Rust, that we > > are OK with core frameworks written in Rust. But that will be a separate > > discussion once that happens. > > Ack. > > > > Having two implementations of the same logic doesn't sound reasonable, > > > as it doubles the maintainership effort: all changes done on one > > > implementation needs to be moved to the other one. > > > > > > Btw, we also have seem this problem before with VB and, up to some > > > sense, with VB2, as some drivers used to have their own buffer > > > handling implementation that usually started from a VB or VB2 fork. > > > > > > So, if VB2 has issues, let's fix it in C code. > > > > > >>>> To be > > >>>> honest, I won't even consider it until Linus officially accepts Rust as a > > >>>> second language in the kernel, instead of as an experiment. > > >>> > > >>> This is not enough: if the core starts to use a second language, all media > > >>> developers will be affected and will be required to have expertise on such > > >>> language. > > >> > > >> Let's be realistic, how many developers are actively touching vb2 these days? > > > > > > How many developers don't need VB2? Hopefully none :-) > > > > > >>> That's not something that should happen without careful > > >>> analysis and plans that should include a gradual roll-up, lost of tests > > >>> with the affected drivers including the legacy ones and some strategy to > > >>> quickly solve regression issues. > > >> > > >> That said, I agree. It needs proper discussion and planning. That's > > >> why I'm proposing this as a topic. :) > > >> Moreover the redesign itself also needs proper discussion and is more > > >> of a long term goal, not something to land in the next few days. > > >> > > >>> > > >>> It is not a matter of what language is better. Instead, it is a matter of > > >>> not affecting code maintenance during the (probably long) transition period > > >>> and beyond. > > >>> > > >>> If you see the past history, the transition from V4L to V4L2 took more than 10 > > >>> years - being possible to be done only with the help of libv4l, plus a > > >>> lot of backward-compat code that we added. Still there were several > > >>> regressions and we even had to quickly patch the Kernel and/or some apps > > >>> that were using the uAPI on different ways. > > >> > > >> That's a different situation, because UAPI is involved. > > > > > > It is different, but similar, up to some sense, as a change at VB2 > > > implementation will likely affect its kAPI, its behavior or both. > > > > > > The point I'm underlining is that core redesigns do affect existing > > > drivers usually on unexpected ways. > > > > > >> > > >>> > > >>> Yet, the transition from VB1 to VB2 was also painful, and took a lot of time. > > >>> > > >> > > >> Yes, vb -> vb2 would be a more appropriate comparison. > > >> > > >>> On both cases, there were very good technical reasons for the transition, > > >>> in terms of missing needed features, broken memory models and serious > > >>> troubles that utterly causing VB1 to not work well on non-x86 hardware. > > >>> > > >> > > >> It's a very similar situation now, vb2 doesn't work well on modern > > >> hardware, but I still have hopes that it can be fixed without > > >> affecting the driver-facing behavior. (We would probably need to > > >> develop some unit tests that validate the driver-facing behavior to > > >> ensure that.) > > >> > > >>> In the end, the authors of the core changes need to acquire legacy hardware > > >>> and to do lots of driver-specific changes to avoid breaking existing stuff. > > >>> Hans and I had to dedicate a lot of time and efforts on such transitions, > > >>> as it required a lot of work. > > >>> > > >>> I can tell you: there's no fun on such changes: typically, companies won't > > >>> pay someone to do changes on drivers for legacy hardware, specially > > >>> when there are no real benefits, which is the case here, as the final result > > >>> is just to keep the existing drivers to work with existing hardware, > > >>> usually without any new features. So, the ones behind such core changes > > >>> have to commit fixing drivers usually on their spare time. > > >>> > > >> > > >> I don't get that argument. Wouldn't the same apply to any core change? > > > > > > It depends of the type of change. For instance, an addition of a new > > > V4L2 control should not cause regressions to existing drivers. The > > > same would be true if one adds a new memory allocation component for > > > VB2 (e. g. something similar to videobuf2-vmalloc.c/videobuf2-dma-sg.c/..): > > > only drivers using the new way would be affected. > > > > > >> I think the reason we have driver maintainers is that they can help > > >> with testing. Moreover, we need to invest into testing infrastructure > > >> (which is what people have been doing recently via Media CI) to make > > >> such changes less painful. Otherwise the subsystem will just bit-rot > > >> and become useful for modern use cases. > > > > > > Using CI to check for uAPI/kAPI changes is helpful, but it doesn't cover > > > actual drivers. For that, we would need to invest on a CI solution > > > integrated with lots of different hardware pieces, to check for actual > > > driver regressions. > > > > > > On one of my previous work, the company I used to work had that: they > > > had some monitors display some things, and the camera captured input > > > were compared to what the monitor were actually displaying. Doable, but > > > expensive. -- Regards, Laurent Pinchart