Hi Nicolas, > struct reg123 { > val1 :3 // bit 31-29 > val2 :20 // bit 28-9 > val3 :9 // bit 8-0 > }; What you're describing can be modeled as Ranges in Rust: ``` use core::ops::Range; struct Foo { reg1: Range<u32>, reg2: Range<u32>, reg3: Range<u32> } const FOO_REGMAP: Foo = Foo { reg1: 0..3, reg2: 3..24, reg3: 24..32 }; ``` It becomes more useful when you pair that with a bit writer. For an example of previous art, see Faith's work: [0] This has asserts in the right places so that you do not shoot yourself in the foot. IMHO, such a data structure can be shared with the whole Rust code in the kernel. You can then describe your writes using the ranges, e.g.: [1] But as we've established, instead of writing the ranges down directly, you can simply refer to them as FOO_REGMAP.reg1, FOO_REGMAP.reg2 and so on. I believe this is both more readable and safer. [0]: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/nouveau/compiler/bitview/lib.rs?ref_type=heads [1]: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/nouveau/compiler/nak/encode_sm70.rs?ref_type=heads#L228