Re: [PATCH v2 2/5] media: v4l: Add Broadcom sand formats to videodev2.h

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On 23/03/2023 13:27, John Cox wrote:
> Hi
> 
>> Le jeudi 16 mars 2023 à 10:47 +0000, John Cox a écrit :
>>> Hi
>>>
>>>> Hi John,
>>>>
>>>> Le vendredi 10 mars 2023 à 19:41 +0000, John Cox a écrit :
>>>>> Add fourccs for Broadcom 8 and 10-bit packed 128 byte column formats to
>>>>> videodev2.h
>>>>>
>>>>> Signed-off-by: John Cox <jc@xxxxxxxxxxxxx>
>>>>> ---
>>>>>  include/uapi/linux/videodev2.h | 2 ++
>>>>>  1 file changed, 2 insertions(+)
>>>>>
>>>>> diff --git a/include/uapi/linux/videodev2.h b/include/uapi/linux/videodev2.h
>>>>> index 1befd181a4cc..a836322ae5d8 100644
>>>>> --- a/include/uapi/linux/videodev2.h
>>>>> +++ b/include/uapi/linux/videodev2.h
>>>>> @@ -656,6 +656,8 @@ struct v4l2_pix_format {
>>>>>  #define V4L2_PIX_FMT_P010_4L4 v4l2_fourcc('T', '0', '1', '0') /* 12  Y/CbCr 4:2:0 10-bit 4x4 macroblocks */
>>>>>  #define V4L2_PIX_FMT_NV12_8L128       v4l2_fourcc('A', 'T', '1', '2') /* Y/CbCr 4:2:0 8x128 tiles */
>>>>>  #define V4L2_PIX_FMT_NV12_10BE_8L128  v4l2_fourcc_be('A', 'X', '1', '2') /* Y/CbCr 4:2:0 10-bit 8x128 tiles */
>>>>> +#define V4L2_PIX_FMT_NV12_C128        v4l2_fourcc('C', 'N', '1', '2') /* Y/CbCr 4:2:0 128 byte columns */
>>>>> +#define V4L2_PIX_FMT_P030_C128        v4l2_fourcc('C', 'N', '3', '0') /* Y/CbCr 4:2:0 10-bit packed 128 byte columns */
>>>>
>>>> I really should have asked on first review, sorry about this, but where does
>>>> P030 comes from ? I didn't find any new format that would be called
>>>> V4L2_PIX_FMT_P030.
>>>
>>> Its the name used in the, already upstream, DRM definitions for the same
>>> format. I thought I'd try to be consistent.
>>
>> Fair enough. For this patch too:
>>
>> Reviewed-by: Nicolas Dufresne <nicolas.dufresne@xxxxxxxxxxxxx>
> 
> Is there anythiong else I need to / can do to get this lot accepted?
> 
> Thanks
> 
> John Cox

This series looks OK to me, but we don't want to add pixelformats without a
driver that uses it.

Since you intend to upstream the rpi h265 decoder which uses these pixelformats,
just add it to that patch series when you upstream it.

Patch 1/5 will go in through the AV1 patch series soon as I posted a PR for
that.

Regards,

	Hans



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