Re: [BUG REPORT] media: coda: mpeg4 decode corruption on i.MX6qp only

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Hi Lucas,

On Mon, Feb 15, 2021 at 5:15 AM Lucas Stach <l.stach@xxxxxxxxxxxxxx> wrote:
>
> The straight forward way to fix this would be to just disable the PRE
> when the stride is getting too large, which might not work well with
> all userspace requirements, as it effectively disables the ability to
> scan GPU tiled surfaces when the stride is getting too large.

Thank you for your very knowledgeable input, really appreciate it.

I am wondering why I am the first to notice this particular corner
case. Is this perhaps because X+armada plugin allocate a huge bitmap
that fits all displays, and other software frameworks do not? Are
people on i.MX6 mostly using X or Wayland? If Wayland allocates a
separate bitmap for each display, this PRE bug will of course never
show up...

Sven



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