Hi Lucas, On Mon, Feb 15, 2021 at 5:15 AM Lucas Stach <l.stach@xxxxxxxxxxxxxx> wrote: > > The straight forward way to fix this would be to just disable the PRE > when the stride is getting too large, which might not work well with > all userspace requirements, as it effectively disables the ability to > scan GPU tiled surfaces when the stride is getting too large. Thank you for your very knowledgeable input, really appreciate it. I am wondering why I am the first to notice this particular corner case. Is this perhaps because X+armada plugin allocate a huge bitmap that fits all displays, and other software frameworks do not? Are people on i.MX6 mostly using X or Wayland? If Wayland allocates a separate bitmap for each display, this PRE bug will of course never show up... Sven