Hi, Le lundi 03 juin 2019 à 18:37 +0200, Jernej Škrabec a écrit : > Dne ponedeljek, 03. junij 2019 ob 14:23:28 CEST je Maxime Ripard napisal(a): > > On Thu, May 30, 2019 at 11:15:16PM +0200, Jernej Skrabec wrote: > > > H264 decoder driver preallocated pretty big worst case mv col buffer > > > pool. It turns out that pool is most of the time much bigger than it > > > needs to be. > > > > > > Solution implemented here is to allocate memory only if capture buffer > > > is actually used and only as much as it is really necessary. > > > > > > This is also preparation for 4K video decoding support, which will be > > > implemented later. > > > > What is it doing exactly to prepare for 4k? > > Well, with that change 4K videos can be actually watched with 256 MiB CMA > pool, but I can drop this statement in next version. > > I concentrated on 256 MiB CMA pool, because it's maximum memory size supported > by older VPU versions, but I think they don't support 4K decoding. I don't > have them, so I can't test that hypothesis. I think it's a fair goal to try and optimize the CMA pool usage, maybe it should be presented as that and I guess it's fine to connect that to 4K decoding if you like :) Either way, I think we should have per-codec framework callbacks for these kinds of things. Cheers, Paul > > > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx> > > > --- > > > > > > drivers/staging/media/sunxi/cedrus/cedrus.h | 4 - > > > .../staging/media/sunxi/cedrus/cedrus_h264.c | 81 +++++++------------ > > > 2 files changed, 28 insertions(+), 57 deletions(-) > > > > > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus.h > > > b/drivers/staging/media/sunxi/cedrus/cedrus.h index > > > 16c1bdfd243a..fcbbbef65494 100644 > > > --- a/drivers/staging/media/sunxi/cedrus/cedrus.h > > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus.h > > > @@ -106,10 +106,6 @@ struct cedrus_ctx { > > > > > > union { > > > > > > struct { > > > > > > - void *mv_col_buf; > > > - dma_addr_t mv_col_buf_dma; > > > - ssize_t mv_col_buf_field_size; > > > - ssize_t mv_col_buf_size; > > > > > > void *pic_info_buf; > > > dma_addr_t pic_info_buf_dma; > > > void *neighbor_info_buf; > > > > > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > > > b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c index > > > b2290f98d81a..758fd0049e8f 100644 > > > --- a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > > > @@ -54,17 +54,14 @@ static void cedrus_h264_write_sram(struct cedrus_dev > > > *dev,> > > > cedrus_write(dev, VE_AVC_SRAM_PORT_DATA, *buffer++); > > > > > > } > > > > > > -static dma_addr_t cedrus_h264_mv_col_buf_addr(struct cedrus_ctx *ctx, > > > - unsigned int > position, > > > +static dma_addr_t cedrus_h264_mv_col_buf_addr(struct cedrus_buffer *buf, > > > > > > unsigned int > field) > > > > > > { > > > > > > - dma_addr_t addr = ctx->codec.h264.mv_col_buf_dma; > > > - > > > - /* Adjust for the position */ > > > - addr += position * ctx->codec.h264.mv_col_buf_field_size * 2; > > > + dma_addr_t addr = buf->extra_buf_dma; > > > > > > /* Adjust for the field */ > > > > > > - addr += field * ctx->codec.h264.mv_col_buf_field_size; > > > + if (field) > > > + addr += buf->extra_buf_size / 2; > > > > > > return addr; > > > > > > } > > > > > > @@ -76,7 +73,6 @@ static void cedrus_fill_ref_pic(struct cedrus_ctx *ctx, > > > > > > struct cedrus_h264_sram_ref_pic > *pic) > > > > > > { > > > > > > struct vb2_buffer *vbuf = &buf->m2m_buf.vb.vb2_buf; > > > > > > - unsigned int position = buf->codec.h264.position; > > > > > > pic->top_field_order_cnt = cpu_to_le32(top_field_order_cnt); > > > pic->bottom_field_order_cnt = cpu_to_le32(bottom_field_order_cnt); > > > > > > @@ -84,10 +80,8 @@ static void cedrus_fill_ref_pic(struct cedrus_ctx *ctx, > > > > > > pic->luma_ptr = cpu_to_le32(cedrus_buf_addr(vbuf, &ctx->dst_fmt, > 0)); > > > pic->chroma_ptr = cpu_to_le32(cedrus_buf_addr(vbuf, &ctx->dst_fmt, > 1)); > > > - pic->mv_col_top_ptr = > > > - cpu_to_le32(cedrus_h264_mv_col_buf_addr(ctx, position, > 0)); > > > - pic->mv_col_bot_ptr = > > > - cpu_to_le32(cedrus_h264_mv_col_buf_addr(ctx, position, > 1)); > > > + pic->mv_col_top_ptr = cpu_to_le32(cedrus_h264_mv_col_buf_addr(buf, > 0)); > > > + pic->mv_col_bot_ptr = cpu_to_le32(cedrus_h264_mv_col_buf_addr(buf, > 1)); > > > } > > > > > > static void cedrus_write_frame_list(struct cedrus_ctx *ctx, > > > > > > @@ -142,6 +136,28 @@ static void cedrus_write_frame_list(struct cedrus_ctx > > > *ctx,> > > > output_buf = vb2_to_cedrus_buffer(&run->dst->vb2_buf); > > > output_buf->codec.h264.position = position; > > > > > > + if (!output_buf->extra_buf_size) { > > > + const struct v4l2_ctrl_h264_sps *sps = run->h264.sps; > > > + unsigned int field_size; > > > + > > > + field_size = DIV_ROUND_UP(ctx->src_fmt.width, 16) * > > > + DIV_ROUND_UP(ctx->src_fmt.height, 16) * 16; > > > + if (!(sps->flags & > V4L2_H264_SPS_FLAG_DIRECT_8X8_INFERENCE)) > > > + field_size = field_size * 2; > > > + if (!(sps->flags & V4L2_H264_SPS_FLAG_FRAME_MBS_ONLY)) > > > + field_size = field_size * 2; > > > + > > > + output_buf->extra_buf_size = field_size * 2; > > > + output_buf->extra_buf = > > > + dma_alloc_coherent(dev->dev, > > > + output_buf- > > extra_buf_size, > > > + &output_buf- > > extra_buf_dma, > > > + GFP_KERNEL); > > > + > > > + if (!output_buf->extra_buf) > > > + output_buf->extra_buf_size = 0; > > > + } > > > + > > > > That also means that instead of allocating that buffer exactly once, > > you now allocate it for each output buffer? > > It's not completely the same. I'm allocating multiple times, yes, but much > smaller chunks and only if needed. > > Still, this slight overhead happens only when buffer is used for the first time. > When buffer is reused, this MV buffer is also reused. > > > I guess that it will cleaned up by your previous patch at > > buffer_cleanup time, so after it's no longer a reference frame? > > Yes, it will be deallocated in buffer_cleanup, but only after capture buffers > are freed, which usually happens when device file descriptor is closed. > > Buffers which holds reference frames are later reused, together with it's MV > buffer, so there's no overhead. > > > What is the average memory usage before, and after that change during > > a playback, and what is the runtime cost of doing it multiple times > > instead of once? > > As I already said, overhead is present only when buffer is used for the first > time, which is not ideal, but allows to calculate minimal buffer size needed > and even doesn't allocate anything if capture buffer is not used at all. > > I didn't collect any exact numbers, but with this change I can play H264 and > HEVC (with similar modification) 4K video samples with 256 MiB CMA pool. > Without this change, it's not really possible. You can argue "but what if 4K > video use 16 reference frames", then yes, only solution is to increase CMA > pool, but why reserve extra memory which will never be used? > > I've been using this optimization for past ~6 month with no issues noticed. If > you feel better, I can change this to be a bit conservative and allocate MV > buffer when buffer_init is called. This will consume a bit more memory as SPS is > not available at that time (worst case buffer size estimation), but it still > won't allocate MV buffers for unallocated capture frames. > > Best regards, > Jernej > >