On Thu, May 30, 2019 at 11:15:16PM +0200, Jernej Skrabec wrote: > H264 decoder driver preallocated pretty big worst case mv col buffer > pool. It turns out that pool is most of the time much bigger than it > needs to be. > > Solution implemented here is to allocate memory only if capture buffer > is actually used and only as much as it is really necessary. > > This is also preparation for 4K video decoding support, which will be > implemented later. What is it doing exactly to prepare for 4k? > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx> > --- > drivers/staging/media/sunxi/cedrus/cedrus.h | 4 - > .../staging/media/sunxi/cedrus/cedrus_h264.c | 81 +++++++------------ > 2 files changed, 28 insertions(+), 57 deletions(-) > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus.h b/drivers/staging/media/sunxi/cedrus/cedrus.h > index 16c1bdfd243a..fcbbbef65494 100644 > --- a/drivers/staging/media/sunxi/cedrus/cedrus.h > +++ b/drivers/staging/media/sunxi/cedrus/cedrus.h > @@ -106,10 +106,6 @@ struct cedrus_ctx { > > union { > struct { > - void *mv_col_buf; > - dma_addr_t mv_col_buf_dma; > - ssize_t mv_col_buf_field_size; > - ssize_t mv_col_buf_size; > void *pic_info_buf; > dma_addr_t pic_info_buf_dma; > void *neighbor_info_buf; > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > index b2290f98d81a..758fd0049e8f 100644 > --- a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > @@ -54,17 +54,14 @@ static void cedrus_h264_write_sram(struct cedrus_dev *dev, > cedrus_write(dev, VE_AVC_SRAM_PORT_DATA, *buffer++); > } > > -static dma_addr_t cedrus_h264_mv_col_buf_addr(struct cedrus_ctx *ctx, > - unsigned int position, > +static dma_addr_t cedrus_h264_mv_col_buf_addr(struct cedrus_buffer *buf, > unsigned int field) > { > - dma_addr_t addr = ctx->codec.h264.mv_col_buf_dma; > - > - /* Adjust for the position */ > - addr += position * ctx->codec.h264.mv_col_buf_field_size * 2; > + dma_addr_t addr = buf->extra_buf_dma; > > /* Adjust for the field */ > - addr += field * ctx->codec.h264.mv_col_buf_field_size; > + if (field) > + addr += buf->extra_buf_size / 2; > > return addr; > } > @@ -76,7 +73,6 @@ static void cedrus_fill_ref_pic(struct cedrus_ctx *ctx, > struct cedrus_h264_sram_ref_pic *pic) > { > struct vb2_buffer *vbuf = &buf->m2m_buf.vb.vb2_buf; > - unsigned int position = buf->codec.h264.position; > > pic->top_field_order_cnt = cpu_to_le32(top_field_order_cnt); > pic->bottom_field_order_cnt = cpu_to_le32(bottom_field_order_cnt); > @@ -84,10 +80,8 @@ static void cedrus_fill_ref_pic(struct cedrus_ctx *ctx, > > pic->luma_ptr = cpu_to_le32(cedrus_buf_addr(vbuf, &ctx->dst_fmt, 0)); > pic->chroma_ptr = cpu_to_le32(cedrus_buf_addr(vbuf, &ctx->dst_fmt, 1)); > - pic->mv_col_top_ptr = > - cpu_to_le32(cedrus_h264_mv_col_buf_addr(ctx, position, 0)); > - pic->mv_col_bot_ptr = > - cpu_to_le32(cedrus_h264_mv_col_buf_addr(ctx, position, 1)); > + pic->mv_col_top_ptr = cpu_to_le32(cedrus_h264_mv_col_buf_addr(buf, 0)); > + pic->mv_col_bot_ptr = cpu_to_le32(cedrus_h264_mv_col_buf_addr(buf, 1)); > } > > static void cedrus_write_frame_list(struct cedrus_ctx *ctx, > @@ -142,6 +136,28 @@ static void cedrus_write_frame_list(struct cedrus_ctx *ctx, > output_buf = vb2_to_cedrus_buffer(&run->dst->vb2_buf); > output_buf->codec.h264.position = position; > > + if (!output_buf->extra_buf_size) { > + const struct v4l2_ctrl_h264_sps *sps = run->h264.sps; > + unsigned int field_size; > + > + field_size = DIV_ROUND_UP(ctx->src_fmt.width, 16) * > + DIV_ROUND_UP(ctx->src_fmt.height, 16) * 16; > + if (!(sps->flags & V4L2_H264_SPS_FLAG_DIRECT_8X8_INFERENCE)) > + field_size = field_size * 2; > + if (!(sps->flags & V4L2_H264_SPS_FLAG_FRAME_MBS_ONLY)) > + field_size = field_size * 2; > + > + output_buf->extra_buf_size = field_size * 2; > + output_buf->extra_buf = > + dma_alloc_coherent(dev->dev, > + output_buf->extra_buf_size, > + &output_buf->extra_buf_dma, > + GFP_KERNEL); > + > + if (!output_buf->extra_buf) > + output_buf->extra_buf_size = 0; > + } > + That also means that instead of allocating that buffer exactly once, you now allocate it for each output buffer? I guess that it will cleaned up by your previous patch at buffer_cleanup time, so after it's no longer a reference frame? What is the average memory usage before, and after that change during a playback, and what is the runtime cost of doing it multiple times instead of once? Maxime -- Maxime Ripard, Bootlin Embedded Linux and Kernel engineering https://bootlin.com
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