Dne ponedeljek, 03. junij 2019 ob 14:18:59 CEST je Maxime Ripard napisal(a): > Hi, > > On Thu, May 30, 2019 at 11:15:15PM +0200, Jernej Skrabec wrote: > > H264 and HEVC engines need additional buffers for each capture buffer. > > H264 engine has this currently solved by allocating fixed size pool, > > which is not ideal. Most of the time pool size is much bigger than it > > needs to be. > > > > Ideally, extra buffer should be allocated at buffer initialization, but > > that's not efficient. It's size in H264 depends on flags set in SPS, but > > that information is not available in buffer init callback. > > > > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx> > > --- > > > > drivers/staging/media/sunxi/cedrus/cedrus.h | 4 ++++ > > .../staging/media/sunxi/cedrus/cedrus_video.c | 19 +++++++++++++++++++ > > 2 files changed, 23 insertions(+) > > > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus.h > > b/drivers/staging/media/sunxi/cedrus/cedrus.h index > > d8e6777e5e27..16c1bdfd243a 100644 > > --- a/drivers/staging/media/sunxi/cedrus/cedrus.h > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus.h > > @@ -81,6 +81,10 @@ struct cedrus_run { > > > > struct cedrus_buffer { > > > > struct v4l2_m2m_buffer m2m_buf; > > > > + void *extra_buf; > > + dma_addr_t extra_buf_dma; > > + ssize_t extra_buf_size; > > + > > > > union { > > > > struct { > > > > unsigned int position; > > > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_video.c > > b/drivers/staging/media/sunxi/cedrus/cedrus_video.c index > > 681dfe3367a6..d756e0e69634 100644 > > --- a/drivers/staging/media/sunxi/cedrus/cedrus_video.c > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_video.c > > @@ -411,6 +411,24 @@ static void cedrus_queue_cleanup(struct vb2_queue > > *vq, u32 state)> > > } > > > > } > > > > +static void cedrus_buf_cleanup(struct vb2_buffer *vb) > > +{ > > + struct vb2_queue *vq = vb->vb2_queue; > > + > > + if (!V4L2_TYPE_IS_OUTPUT(vq->type)) { > > + struct cedrus_ctx *ctx = vb2_get_drv_priv(vq); > > + struct cedrus_buffer *cedrus_buf; > > + > > + cedrus_buf = vb2_to_cedrus_buffer(vq->bufs[vb->index]); > > + > > + if (cedrus_buf->extra_buf_size) > > + dma_free_coherent(ctx->dev->dev, > > + cedrus_buf- >extra_buf_size, > > + cedrus_buf- >extra_buf, > > + cedrus_buf- >extra_buf_dma); > > + } > > +} > > + > > I'm really not a fan of allocating something somewhere, and freeing it > somewhere else. Making sure you don't leak something is hard enough to > not have some non-trivial allocation scheme. Ok, what about introducing two new optional methods in engine callbacks, buffer_init and buffer_destroy, which would be called from cedrus_buf_init() and cedrus_buf_cleanup(), respectively. That way all (de)allocation logic stays within the same engine. Best regards, Jernej