Dne ponedeljek, 03. junij 2019 ob 13:55:36 CEST je Maxime Ripard napisal(a): > Hi, > > On Thu, May 30, 2019 at 11:15:12PM +0200, Jernej Skrabec wrote: > > It seems that for some H264 videos at least one bitstream parsing > > trigger must be called in order to be decoded correctly. There is no > > explanation why this helps, but it was observed that two sample videos > > with this fix are now decoded correctly and there is no regression with > > others. > > > > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx> > > --- > > I have two samples which are fixed by this: > > http://jernej.libreelec.tv/videos/h264/test.mkv > > http://jernej.libreelec.tv/videos/h264/Dredd%20%E2%80%93%20DTS%20Sound%20C > > heck%20DTS-HD%20MA%207.1.m2ts > > > > Although second one also needs support for multi-slice frames, which is > > not yet implemented here.> > > .../staging/media/sunxi/cedrus/cedrus_h264.c | 22 ++++++++++++++++--- > > 1 file changed, 19 insertions(+), 3 deletions(-) > > > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > > b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c index > > cc8d17f211a1..d0ee3f90ff46 100644 > > --- a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c > > @@ -6,6 +6,7 @@ > > > > * Copyright (c) 2018 Bootlin > > */ > > > > +#include <linux/delay.h> > > > > #include <linux/types.h> > > > > #include <media/videobuf2-dma-contig.h> > > > > @@ -289,6 +290,20 @@ static void cedrus_write_pred_weight_table(struct > > cedrus_ctx *ctx,> > > } > > > > } > > We should have a comment here explaining why that is needed ok. > > > +static void cedrus_skip_bits(struct cedrus_dev *dev, int num) > > +{ > > + for (; num > 32; num -= 32) { > > + cedrus_write(dev, VE_H264_TRIGGER_TYPE, 0x3 | (32 << 8)); > > Using defines here would be great Yes, sorry about that. > > > + while (cedrus_read(dev, VE_H264_STATUS) & (1 << 8)) > > + udelay(1); > > + } > > A new line here would be great > > > + if (num > 0) { > > + cedrus_write(dev, VE_H264_TRIGGER_TYPE, 0x3 | (num << 8)); > > + while (cedrus_read(dev, VE_H264_STATUS) & (1 << 8)) > > + udelay(1); > > + } > > Can't we make that a bit simpler by not duplicating the loop? > > Something like: > > int current = 0; > > while (current < num) { > int tmp = min(num - current, 32); > > cedrus_write(dev, VE_H264_TRIGGER_TYPE, 0x3 | (current << 8)) > while (...) > ... > > current += tmp; > } Yes, that looks better, I'll change it in next version. Best regards, Jernej