Hi Philipp, Thanks for the quick review of the series. On Fri, 2019-04-26 at 11:16 +0200, Philipp Zabel wrote: > On Thu, 2019-04-25 at 15:35 -0300, Ezequiel Garcia wrote: > > The current interrupt handler is doing very little, and not doing > > any non-atomic operations. Pretty much all it does is accessing > > a couple registers, taking a couple spinlocks and then signalling > > a completion. > > > > There is no reason this should be a threaded interrupt handler, > > so move the handler to regular hard interrupt context. > > > > Signed-off-by: Ezequiel Garcia <ezequiel@xxxxxxxxxxxxx> > > --- > > drivers/media/platform/coda/coda-common.c | 4 ++-- > > 1 file changed, 2 insertions(+), 2 deletions(-) > > > > diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c > > index 1f53ca4effd2..617d4547ec82 100644 > > --- a/drivers/media/platform/coda/coda-common.c > > +++ b/drivers/media/platform/coda/coda-common.c > > @@ -2789,8 +2789,8 @@ static int coda_probe(struct platform_device *pdev) > > return irq; > > } > > > > - ret = devm_request_threaded_irq(&pdev->dev, irq, NULL, coda_irq_handler, > > - IRQF_ONESHOT, dev_name(&pdev->dev), dev); > > + ret = devm_request_irq(&pdev->dev, irq, coda_irq_handler, 0, > > + dev_name(&pdev->dev), dev); > > if (ret < 0) { > > dev_err(&pdev->dev, "failed to request irq: %d\n", ret); > > return ret; > > There is one thing that this would complicate. For at least H.264 I > know that we can pad the bitstream in reaction to a BIT_BUF_EMPTY > interrupt, to make a picture run finish successfully when it is stuck in > buffer underrun condition. This would need to be done under the > bitstream_mutex in a threaded handler. > In this case, a top-half handler would still stand in good stead, as it would check the interrupt status, and fire the bottom-half threaded interrupt to handle the buffer underrun. Thanks, Ezequiel