Re: [PATCH 3/5] media: coda: Replace the threaded interrupt with a hard interrupt

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On Thu, 2019-04-25 at 15:35 -0300, Ezequiel Garcia wrote:
> The current interrupt handler is doing very little, and not doing
> any non-atomic operations. Pretty much all it does is accessing
> a couple registers, taking a couple spinlocks and then signalling
> a completion.
> 
> There is no reason this should be a threaded interrupt handler,
> so move the handler to regular hard interrupt context.
> 
> Signed-off-by: Ezequiel Garcia <ezequiel@xxxxxxxxxxxxx>
> ---
>  drivers/media/platform/coda/coda-common.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c
> index 1f53ca4effd2..617d4547ec82 100644
> --- a/drivers/media/platform/coda/coda-common.c
> +++ b/drivers/media/platform/coda/coda-common.c
> @@ -2789,8 +2789,8 @@ static int coda_probe(struct platform_device *pdev)
>  		return irq;
>  	}
>  
> -	ret = devm_request_threaded_irq(&pdev->dev, irq, NULL, coda_irq_handler,
> -			IRQF_ONESHOT, dev_name(&pdev->dev), dev);
> +	ret = devm_request_irq(&pdev->dev, irq, coda_irq_handler, 0,
> +			       dev_name(&pdev->dev), dev);
>  	if (ret < 0) {
>  		dev_err(&pdev->dev, "failed to request irq: %d\n", ret);
>  		return ret;

There is one thing that this would complicate. For at least H.264 I
know that we can pad the bitstream in reaction to a BIT_BUF_EMPTY
interrupt, to make a picture run finish successfully when it is stuck in
  buffer underrun condition. This would need to be done under the
bitstream_mutex in a threaded handler.

regards
Philipp



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