On Mon, Dec 3, 2018 at 10:15 AM Hans Verkuil <hverkuil@xxxxxxxxx> wrote: > > On 12/02/2018 09:43 PM, Arnd Bergmann wrote: > > On Sun, Dec 2, 2018 at 2:47 PM Gabriel Francisco Mandaji > > <gfmandaji@xxxxxxxxx> wrote: > > > >> @@ -667,10 +653,28 @@ static void vivid_overlay(struct vivid_dev *dev, struct vivid_buffer *buf) > >> } > >> } > >> > >> +static void vivid_cap_update_frame_period(struct vivid_dev *dev) > >> +{ > >> + u64 f_period; > >> + > >> + f_period = (u64)dev->timeperframe_vid_cap.numerator * 1000000000; > >> + do_div(f_period, dev->timeperframe_vid_cap.denominator); > >> + if (dev->field_cap == V4L2_FIELD_ALTERNATE) > >> + do_div(f_period, 2); > >> + /* > >> + * If "End of Frame", then offset the exposure time by 0.9 > >> + * of the frame period. > >> + */ > >> + dev->cap_frame_eof_offset = f_period * 9; > >> + do_div(dev->cap_frame_eof_offset, 10); > >> + dev->cap_frame_period = f_period; > >> +} > > > > Doing two or three do_div() operations is going to make this rather > > expensive on 32-bit architectures, and it looks like this happens for > > each frame? > > > > Since each one is a multiplication followed by a division, could this > > be changed to using a different factor followed by a bit shift? > > The division by 2 can obviously be replaced by a shift, and the > 'End of Frame' calculation can be simplified as well by multiplying by > 7 and dividing by 8 (again a simple shift): this equals 0.875 which is > close enough to 0.9 (so update the comment as well). The first division f_period = (u64)dev->timeperframe_vid_cap.numerator * 1000000000; do_div(f_period, dev->timeperframe_vid_cap.denominator); looks like it could be replaced with a fixed multiplication with a precomputed 'u64 factor = div_u64(numerator * 100000000, denominator) > It's all a bit overkill since this function isn't called very often, > but these are easy changes to make. Ah, I assumed it was called once per frame or more. If this is only done during initalization, it doesn't matter. Arnd