On 12/02/2018 09:43 PM, Arnd Bergmann wrote: > On Sun, Dec 2, 2018 at 2:47 PM Gabriel Francisco Mandaji > <gfmandaji@xxxxxxxxx> wrote: > >> @@ -667,10 +653,28 @@ static void vivid_overlay(struct vivid_dev *dev, struct vivid_buffer *buf) >> } >> } >> >> +static void vivid_cap_update_frame_period(struct vivid_dev *dev) >> +{ >> + u64 f_period; >> + >> + f_period = (u64)dev->timeperframe_vid_cap.numerator * 1000000000; >> + do_div(f_period, dev->timeperframe_vid_cap.denominator); >> + if (dev->field_cap == V4L2_FIELD_ALTERNATE) >> + do_div(f_period, 2); >> + /* >> + * If "End of Frame", then offset the exposure time by 0.9 >> + * of the frame period. >> + */ >> + dev->cap_frame_eof_offset = f_period * 9; >> + do_div(dev->cap_frame_eof_offset, 10); >> + dev->cap_frame_period = f_period; >> +} > > Doing two or three do_div() operations is going to make this rather > expensive on 32-bit architectures, and it looks like this happens for > each frame? > > Since each one is a multiplication followed by a division, could this > be changed to using a different factor followed by a bit shift? The division by 2 can obviously be replaced by a shift, and the 'End of Frame' calculation can be simplified as well by multiplying by 7 and dividing by 8 (again a simple shift): this equals 0.875 which is close enough to 0.9 (so update the comment as well). It's all a bit overkill since this function isn't called very often, but these are easy changes to make. Regards, Hans