On Thu, Jun 14, 2018 at 01:48:39PM +0200, Thomas Hellstrom wrote: > The literature makes a distinction between "killed" and "wounded". In our > context, "Killed" is when a transaction actually receives an -EDEADLK and > needs to back off. "Wounded" is when someone (typically another transaction) > requests a transaction to kill itself. A wound will often, but not always, > lead to a kill. If the wounded transaction has finished its locking > sequence, or has the opportunity to grab uncontended ww mutexes or steal > contended (non-handoff) ww mutexes to finish its transaction it will do so > and never kill itself. Hopefully I got it all right this time; I folded your patch in and mucked around with it a bit, but haven't done anything except compile it. I left the context/transaction thing because well, that's what we called the thing. diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h index 39fda195bf78..50ef5a10cfa0 100644 --- a/include/linux/ww_mutex.h +++ b/include/linux/ww_mutex.h @@ -8,6 +8,8 @@ * * Wound/wait implementation: * Copyright (C) 2013 Canonical Ltd. + * Choice of algorithm: + * Copyright (C) 2018 WMWare Inc. * * This file contains the main data structure and API definitions. */ @@ -23,14 +25,17 @@ struct ww_class { struct lock_class_key mutex_key; const char *acquire_name; const char *mutex_name; + unsigned int is_wait_die; }; struct ww_acquire_ctx { struct task_struct *task; unsigned long stamp; - unsigned acquired; + unsigned int acquired; + unsigned short wounded; + unsigned short is_wait_die; #ifdef CONFIG_DEBUG_MUTEXES - unsigned done_acquire; + unsigned int done_acquire; struct ww_class *ww_class; struct ww_mutex *contending_lock; #endif @@ -38,8 +43,8 @@ struct ww_acquire_ctx { struct lockdep_map dep_map; #endif #ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH - unsigned deadlock_inject_interval; - unsigned deadlock_inject_countdown; + unsigned int deadlock_inject_interval; + unsigned int deadlock_inject_countdown; #endif }; @@ -58,17 +63,21 @@ struct ww_mutex { # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class) #endif -#define __WW_CLASS_INITIALIZER(ww_class) \ +#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die) \ { .stamp = ATOMIC_LONG_INIT(0) \ , .acquire_name = #ww_class "_acquire" \ - , .mutex_name = #ww_class "_mutex" } + , .mutex_name = #ww_class "_mutex" \ + , .is_wait_die = _is_wait_die } #define __WW_MUTEX_INITIALIZER(lockname, class) \ { .base = __MUTEX_INITIALIZER(lockname.base) \ __WW_CLASS_MUTEX_INITIALIZER(lockname, class) } +#define DEFINE_WD_CLASS(classname) \ + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 1) + #define DEFINE_WW_CLASS(classname) \ - struct ww_class classname = __WW_CLASS_INITIALIZER(classname) + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 0) #define DEFINE_WW_MUTEX(mutexname, ww_class) \ struct ww_mutex mutexname = __WW_MUTEX_INITIALIZER(mutexname, ww_class) @@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct ww_acquire_ctx *ctx, ctx->task = current; ctx->stamp = atomic_long_inc_return_relaxed(&ww_class->stamp); ctx->acquired = 0; + ctx->wounded = false; + ctx->is_wait_die = ww_class->is_wait_die; #ifdef CONFIG_DEBUG_MUTEXES ctx->ww_class = ww_class; ctx->done_acquire = 0; diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c index f44f658ae629..9e244af4647d 100644 --- a/kernel/locking/mutex.c +++ b/kernel/locking/mutex.c @@ -244,6 +244,22 @@ void __sched mutex_lock(struct mutex *lock) EXPORT_SYMBOL(mutex_lock); #endif +/* + * Wait-Die: + * The newer transactions are killed when: + * It (the new transaction) makes a request for a lock being held + * by an older transaction. + * + * Wound-Wait: + * The newer transactions are wounded when: + * An older transaction makes a request for a lock being held by + * the newer transaction. + */ + +/* + * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired + * it. + */ static __always_inline void ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) { @@ -282,26 +298,96 @@ ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class); #endif ww_ctx->acquired++; + ww->ctx = ww_ctx; } +/* + * Determine if context @a is 'after' context @b. IOW, @a should be wounded in + * favour of @b. + */ static inline bool __sched __ww_ctx_stamp_after(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b) { - return a->stamp - b->stamp <= LONG_MAX && - (a->stamp != b->stamp || a > b); + + return (signed long)(a->stamp - b->stamp) > 0; } /* - * Wake up any waiters that may have to back off when the lock is held by the - * given context. + * Wait-Die; wake a younger waiter context (when locks held) such that it can die. * - * Due to the invariants on the wait list, this can only affect the first - * waiter with a context. + * Among waiters with context, only the first one can have other locks acquired + * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and + * __ww_mutex_check_wound() wake any but the earliest context. + */ +static bool __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter, + struct ww_acquire_ctx *ww_ctx) +{ + if (!ww_ctx->is_wait_die) + return false; + + if (waiter->ww_ctx->acquired > 0 && + __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) { + debug_mutex_wake_waiter(lock, waiter); + wake_up_process(waiter->task); + } + + return true; +} + +/* + * Wound-Wait; wound a younger @hold_ctx (if it has locks held). + * + * XXX more; explain why we too only need to wake the first. + */ +static bool __ww_mutex_wound(struct mutex *lock, + struct ww_acquire_ctx *ww_ctx, + struct ww_acquire_ctx *hold_ctx) +{ + struct task_struct *owner = __mutex_owner(lock); + + lockdep_assert_held(&lock->wait_lock); + + /* + * Possible through __ww_mutex_add_waiter() when we race with + * ww_mutex_set_context_fastpath(). In that case we'll get here again + * through __ww_mutex_check_waiters(). + */ + if (!hold_ctx) + return false; + + /* + * Can have !owner because of __mutex_unlock_slowpath(), but if owner, + * it cannot go away because we'll have FLAG_WAITERS set and hold + * wait_lock. + */ + if (!owner) + return false; + + if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) { + hold_ctx->wounded = 1; + if (owner != current) + wake_up_process(owner); + + return true; + } + + return false; +} + +/* + * We just acquired @lock under @ww_ctx, if there are later contexts waiting + * behind us on the wait-list, check if they need wounding/killing. + * + * See __ww_mutex_add_waiter() for the list-order construction; basically the + * list is ordered by stamp, smallest (oldest) first. + * + * This relies on never mixing wait-die/wound-wait on the same wait-list; which is + * currently ensured by that being a ww_class property. * * The current task must not be on the wait list. */ static void __sched -__ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) +__ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) { struct mutex_waiter *cur; @@ -311,66 +397,50 @@ __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) if (!cur->ww_ctx) continue; - if (cur->ww_ctx->acquired > 0 && - __ww_ctx_stamp_after(cur->ww_ctx, ww_ctx)) { - debug_mutex_wake_waiter(lock, cur); - wake_up_process(cur->task); - } - - break; + if (__ww_mutex_die(lock, cur, ww_ctx) || + __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx)) + break; } } /* - * After acquiring lock with fastpath or when we lost out in contested - * slowpath, set ctx and wake up any waiters so they can recheck. + * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx + * and wake up any waiters so they can recheck. */ static __always_inline void ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { ww_mutex_lock_acquired(lock, ctx); - lock->ctx = ctx; - /* * The lock->ctx update should be visible on all cores before - * the atomic read is done, otherwise contended waiters might be + * the list_empty check is done, otherwise contended waiters might be * missed. The contended waiters will either see ww_ctx == NULL * and keep spinning, or it will acquire wait_lock, add itself * to waiter list and sleep. */ - smp_mb(); /* ^^^ */ + smp_mb(); /* See comments above and below. */ /* - * Check if lock is contended, if not there is nobody to wake up + * [W] ww->ctx = ctx [W] list_add_tail() + * MB MB + * [R] list_empty() [R] ww->ctx + * + * The memory barrier above pairs with the memory barrier in + * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx + * and/or !empty list. */ - if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS))) + if (likely(list_empty(&lock->base.wait_list))) return; /* - * Uh oh, we raced in fastpath, wake up everyone in this case, - * so they can see the new lock->ctx. + * Uh oh, we raced in fastpath, check if any of the waiters need wounding. */ spin_lock(&lock->base.wait_lock); - __ww_mutex_wakeup_for_backoff(&lock->base, ctx); + __ww_mutex_check_waiters(&lock->base, ctx); spin_unlock(&lock->base.wait_lock); } -/* - * After acquiring lock in the slowpath set ctx. - * - * Unlike for the fast path, the caller ensures that waiters are woken up where - * necessary. - * - * Callers must hold the mutex wait_lock. - */ -static __always_inline void -ww_mutex_set_context_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) -{ - ww_mutex_lock_acquired(lock, ctx); - lock->ctx = ctx; -} - #ifdef CONFIG_MUTEX_SPIN_ON_OWNER static inline @@ -646,37 +716,83 @@ void __sched ww_mutex_unlock(struct ww_mutex *lock) } EXPORT_SYMBOL(ww_mutex_unlock); + +static __always_inline int __sched +__ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) +{ + if (ww_ctx->acquired > 0) { +#ifdef CONFIG_DEBUG_MUTEXES + struct ww_mutex *ww; + + ww = container_of(lock, struct ww_mutex, base); + DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); + ww_ctx->contending_lock = ww; +#endif + return -EDEADLK; + } + + return 0; +} + + +/* + * Check the wound condition for the current lock acquire. + * + * Wound-Wait: If we're wounded, kill ourself. + * + * Wait-Die: If we're trying to acquire a lock already held by an older + * context, kill ourselves. + * + * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to + * look at waiters before us in the wait-list. + */ static inline int __sched -__ww_mutex_lock_check_stamp(struct mutex *lock, struct mutex_waiter *waiter, +__ww_mutex_check_wound(struct mutex *lock, struct mutex_waiter *waiter, struct ww_acquire_ctx *ctx) { struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx); struct mutex_waiter *cur; + if (ctx->acquired == 0) + return 0; + + if (!ctx->is_wait_die) { + if (ctx->wounded) + return __ww_mutex_kill(lock, ctx); + + return 0; + } + if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx)) - goto deadlock; + return __ww_mutex_kill(lock, ctx); /* * If there is a waiter in front of us that has a context, then its - * stamp is earlier than ours and we must back off. + * stamp is earlier than ours and we must wound ourself. */ cur = waiter; list_for_each_entry_continue_reverse(cur, &lock->wait_list, list) { - if (cur->ww_ctx) - goto deadlock; + if (!cur->ww_ctx) + continue; + + return __ww_mutex_kill(lock, ctx); } return 0; - -deadlock: -#ifdef CONFIG_DEBUG_MUTEXES - DEBUG_LOCKS_WARN_ON(ctx->contending_lock); - ctx->contending_lock = ww; -#endif - return -EDEADLK; } +/* + * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest + * first. Such that older contexts are preferred to acquire the lock over + * younger contexts. + * + * Waiters without context are interspersed in FIFO order. + * + * Furthermore, for Wait-Die kill ourself immediately when possible (there are + * older contexts already waiting) to avoid unnecessary waiting and for + * Wound-Wait ensure we wound the owning context when it is younger. + */ static inline int __sched __ww_mutex_add_waiter(struct mutex_waiter *waiter, struct mutex *lock, @@ -684,16 +800,21 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, { struct mutex_waiter *cur; struct list_head *pos; + bool is_wait_die; if (!ww_ctx) { list_add_tail(&waiter->list, &lock->wait_list); return 0; } + is_wait_die = ww_ctx->is_wait_die; + /* * Add the waiter before the first waiter with a higher stamp. * Waiters without a context are skipped to avoid starving - * them. + * them. Wait-Die waiters may back off here. Wound-Wait waiters + * never back off here, but they are sorted in stamp order and + * may wound the lock holder. */ pos = &lock->wait_list; list_for_each_entry_reverse(cur, &lock->wait_list, list) { @@ -701,16 +822,16 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, continue; if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) { - /* Back off immediately if necessary. */ - if (ww_ctx->acquired > 0) { -#ifdef CONFIG_DEBUG_MUTEXES - struct ww_mutex *ww; - - ww = container_of(lock, struct ww_mutex, base); - DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); - ww_ctx->contending_lock = ww; -#endif - return -EDEADLK; + /* + * Wait-Die: if we find an older context waiting, there + * is no point in queueing behind it, as we'd have to + * wound ourselves the moment it would acquire the + * lock. + */ + if (is_wait_die) { + int ret = __ww_mutex_kill(lock, ww_ctx); + if (ret) + return ret; } break; @@ -718,17 +839,29 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, pos = &cur->list; + /* Wait-Die: ensure younger waiters die. */ + __ww_mutex_die(lock, cur, ww_ctx); + } + + list_add_tail(&waiter->list, pos); + + /* + * Wound-Wait: if we're blocking on a mutex owned by a younger context, + * wound that such that we might proceed. + */ + if (!is_wait_die) { + struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); + /* - * Wake up the waiter so that it gets a chance to back - * off. + * See ww_mutex_set_context_fastpath(). Orders the + * list_add_tail() vs the ww->ctx load, such that either we + * or the fastpath will wound @ww->ctx. */ - if (cur->ww_ctx->acquired > 0) { - debug_mutex_wake_waiter(lock, cur); - wake_up_process(cur->task); - } + smp_mb(); + + __ww_mutex_wound(lock, ww_ctx, ww->ctx); } - list_add_tail(&waiter->list, pos); return 0; } @@ -751,6 +884,14 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, if (use_ww_ctx && ww_ctx) { if (unlikely(ww_ctx == READ_ONCE(ww->ctx))) return -EALREADY; + + /* + * Reset the wounded flag after a kill. No other process can + * race and wound us here since they can't have a valid owner + * pointer at this time. + */ + if (ww_ctx->acquired == 0) + ww_ctx->wounded = 0; } preempt_disable(); @@ -772,7 +913,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, */ if (__mutex_trylock(lock)) { if (use_ww_ctx && ww_ctx) - __ww_mutex_wakeup_for_backoff(lock, ww_ctx); + __ww_mutex_check_waiters(lock, ww_ctx); goto skip_wait; } @@ -790,10 +931,10 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, waiter.ww_ctx = MUTEX_POISON_WW_CTX; #endif } else { - /* Add in stamp order, waking up waiters that must back off. */ + /* Add in stamp order, waking up waiters that must wound themselves. */ ret = __ww_mutex_add_waiter(&waiter, lock, ww_ctx); if (ret) - goto err_early_backoff; + goto err_early_kill; waiter.ww_ctx = ww_ctx; } @@ -824,8 +965,8 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, goto err; } - if (use_ww_ctx && ww_ctx && ww_ctx->acquired > 0) { - ret = __ww_mutex_lock_check_stamp(lock, &waiter, ww_ctx); + if (use_ww_ctx && ww_ctx) { + ret = __ww_mutex_check_wound(lock, &waiter, ww_ctx); if (ret) goto err; } @@ -859,6 +1000,16 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, acquired: __set_current_state(TASK_RUNNING); + if (use_ww_ctx && ww_ctx) { + /* + * Wound-Wait; we stole the lock (!first_waiter), check the + * waiters. This, together with XXX, ensures __ww_mutex_wound() + * only needs to check the first waiter (with context). + */ + if (!ww_ctx->is_wait_die && !__mutex_waiter_is_first(lock, &waiter)) + __ww_mutex_check_waiters(lock, ww_ctx); + } + mutex_remove_waiter(lock, &waiter, current); if (likely(list_empty(&lock->wait_list))) __mutex_clear_flag(lock, MUTEX_FLAGS); @@ -870,7 +1021,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, lock_acquired(&lock->dep_map, ip); if (use_ww_ctx && ww_ctx) - ww_mutex_set_context_slowpath(ww, ww_ctx); + ww_mutex_lock_acquired(ww, ww_ctx); spin_unlock(&lock->wait_lock); preempt_enable(); @@ -879,7 +1030,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, err: __set_current_state(TASK_RUNNING); mutex_remove_waiter(lock, &waiter, current); -err_early_backoff: +err_early_kill: spin_unlock(&lock->wait_lock); debug_mutex_free_waiter(&waiter); mutex_release(&lock->dep_map, 1, ip);