On Thu, Jul 6, 2017 at 10:36 AM, Tomasz Figa <tfiga@xxxxxxxxxxxx> wrote: > On Thu, Jul 6, 2017 at 5:34 PM, Tomasz Figa <tfiga@xxxxxxxxxxxx> wrote: >> On Thu, Jul 6, 2017 at 5:26 PM, Arnd Bergmann <arnd@xxxxxxxx> wrote: >>> On Thu, Jul 6, 2017 at 3:44 AM, Tomasz Figa <tfiga@xxxxxxxxxxxx> wrote: >> >> I'd say that this is something that has been consistently tried to be >> avoided by V4L2 and that's why it's so tightly integrated with DMA >> mapping. IMHO re-implementing the code that's already there in >> videobuf2 again in the driver, only because, for no good reason >> mentioned as for now, having a loadable module providing DMA ops was >> disliked. > > Sorry, I intended to mean: > > IMHO re-implementing the code that's already there in videobuf2 again > in the driver, only because, for no good reason mentioned as for now, > having a loadable module providing DMA ops was disliked, would make no > sense. Why would we need to duplicate that code? I would expect that the videobuf2 core can simply call the regular dma_mapping interfaces, and you handle the IOPTE generation at the point when the buffer is handed off from the core code to the device driver. Am I missing something? Arnd