Re: [PATCH 2/8] v4l: vsp1: Track the SRU entity in the pipeline

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Hi Kieran,

Thank you for the patch.

On Friday 10 Feb 2017 20:27:30 Kieran Bingham wrote:
> The UDS and other entities are already tracked directly through the
> pipeline object. To follow the design pattern, and allow us to reference
> the SRU convert the usage of 'sru_found'

I propose squashing this into "v4l: vsp1: Implement partition algorithm 
restrictions" as it hasn't been merged yet. Or, given that that patch requires 
more work, we can also reorder them to merge this series first.

> Signed-off-by: Kieran Bingham <kieran.bingham+renesas@xxxxxxxxxxxxxxxx>
> ---
>  drivers/media/platform/vsp1/vsp1_pipe.h  |  2 ++
>  drivers/media/platform/vsp1/vsp1_video.c | 11 ++++++++---
>  2 files changed, 10 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/media/platform/vsp1/vsp1_pipe.h
> b/drivers/media/platform/vsp1/vsp1_pipe.h index bc419ef48d8d..5aa31143ce59
> 100644
> --- a/drivers/media/platform/vsp1/vsp1_pipe.h
> +++ b/drivers/media/platform/vsp1/vsp1_pipe.h
> @@ -76,6 +76,7 @@ enum vsp1_pipeline_state {
>   * @output: WPF at the output of the pipeline
>   * @bru: BRU entity, if present
>   * @lif: LIF entity, if present
> + * @sru: SRU entity, if present
>   * @uds: UDS entity, if present
>   * @uds_input: entity at the input of the UDS, if the UDS is present
>   * @entities: list of entities in the pipeline
> @@ -104,6 +105,7 @@ struct vsp1_pipeline {
>  	struct vsp1_rwpf *output;
>  	struct vsp1_entity *bru;
>  	struct vsp1_entity *lif;
> +	struct vsp1_entity *sru;
>  	struct vsp1_entity *uds;
>  	struct vsp1_entity *uds_input;
> 
> diff --git a/drivers/media/platform/vsp1/vsp1_video.c
> b/drivers/media/platform/vsp1/vsp1_video.c index e2f242e7f0fa..be9c860b1c04
> 100644
> --- a/drivers/media/platform/vsp1/vsp1_video.c
> +++ b/drivers/media/platform/vsp1/vsp1_video.c
> @@ -473,7 +473,6 @@ static int vsp1_video_pipeline_build_branch(struct
> vsp1_pipeline *pipe, struct vsp1_entity *entity;
>  	struct media_pad *pad;
>  	bool bru_found = false;
> -	bool sru_found = false;
>  	int ret;
> 
>  	ret = media_entity_enum_init(&ent_enum, &input->entity.vsp1-
>media_dev);
> @@ -523,6 +522,12 @@ static int vsp1_video_pipeline_build_branch(struct
> vsp1_pipeline *pipe, if (entity->type == VSP1_ENTITY_SRU) {
>  			struct vsp1_sru *sru = to_sru(&entity->subdev);
> 
> +			/* SRU can't be chained. */
> +			if (pipe->sru) {
> +				ret = -EPIPE;
> +				goto out;
> +			}

You can drop this, there's at most one SRU per VSP instance.

> +
>  			/*
>  			 * Gen3 partition algorithm restricts SRU double-
scaled
>  			 * resolution if it is connected after a UDS entity
> @@ -530,7 +535,7 @@ static int vsp1_video_pipeline_build_branch(struct
> vsp1_pipeline *pipe, if (vsp1->info->gen == 3 && pipe->uds)
>  				sru->force_identity_mode = true;
> 
> -			sru_found = true;
> +			pipe->sru = entity;
>  		}
> 
>  		if (entity->type == VSP1_ENTITY_UDS) {
> @@ -546,7 +551,7 @@ static int vsp1_video_pipeline_build_branch(struct
> vsp1_pipeline *pipe, * SRU on Gen3 will always engage the partition
>  			 * algorithm
>  			 */
> -			if (vsp1->info->gen == 3 && sru_found) {
> +			if (vsp1->info->gen == 3 && pipe->sru) {
>  				ret = -EPIPE;
>  				goto out;
>  			}

You need to update vsp1_pipeline_reset() as well.

-- 
Regards,

Laurent Pinchart




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