Re: [PATCH 4/4] v4l: vsp1: Remove redundant context variables

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Hi Kieran,

Thank you for the patch.

On Friday 04 Nov 2016 18:19:30 Kieran Bingham wrote:
> The vsp1_pipe object context variables for div_size and
> current_partition allowed state to be maintained through processing the
> partitions during processing.
> 
> Now that the partition tables are calculated during stream on, there is
> no requirement to store these variables in the pipe object.
> 
> Utilise local variables for the processing as required.
> 
> Signed-off-by: Kieran Bingham <kieran.bingham+renesas@xxxxxxxxxxxxxxxx>
> ---
>  drivers/media/platform/vsp1/vsp1_pipe.h  |  4 ----
>  drivers/media/platform/vsp1/vsp1_video.c | 19 +++++++++----------
>  2 files changed, 9 insertions(+), 14 deletions(-)
> 
> diff --git a/drivers/media/platform/vsp1/vsp1_pipe.h
> b/drivers/media/platform/vsp1/vsp1_pipe.h index 3af96c4ea244..9e108ddcceb6
> 100644
> --- a/drivers/media/platform/vsp1/vsp1_pipe.h
> +++ b/drivers/media/platform/vsp1/vsp1_pipe.h
> @@ -82,10 +82,8 @@ enum vsp1_pipeline_state {
>   * @uds_input: entity at the input of the UDS, if the UDS is present
>   * @entities: list of entities in the pipeline
>   * @dl: display list associated with the pipeline
> - * @div_size: The maximum allowed partition size for the pipeline
>   * @partitions: The number of partitions used to process one frame
>   * @partition: The current partition for configuration to process
> - * @current_partition: The partition number currently being configured
>   * @part_table: The pre-calculated partitions used by the pipeline
>   */
>  struct vsp1_pipeline {
> @@ -117,10 +115,8 @@ struct vsp1_pipeline {
> 
>  	struct vsp1_dl_list *dl;
> 
> -	unsigned int div_size;
>  	unsigned int partitions;
>  	struct v4l2_rect partition;
> -	unsigned int current_partition;
>  	struct v4l2_rect part_table[VSP1_PIPE_MAX_PARTITIONS];
>  };
> 
> diff --git a/drivers/media/platform/vsp1/vsp1_video.c
> b/drivers/media/platform/vsp1/vsp1_video.c index c4a8c30df108..9efaab2cc982
> 100644
> --- a/drivers/media/platform/vsp1/vsp1_video.c
> +++ b/drivers/media/platform/vsp1/vsp1_video.c
> @@ -268,7 +268,6 @@ static void vsp1_video_pipeline_setup_partitions(struct
> vsp1_pipeline *pipe)
> 
>  	/* Gen2 hardware doesn't require image partitioning. */
>  	if (vsp1->info->gen == 2) {
> -		pipe->div_size = div_size;
>  		pipe->partitions = 1;
>  		pipe->part_table[0] = vsp1_video_partition(pipe, div_size, 0);
>  		return;
> @@ -284,7 +283,6 @@ static void vsp1_video_pipeline_setup_partitions(struct
> vsp1_pipeline *pipe) }
>  	}
> 
> -	pipe->div_size = div_size;
>  	pipe->partitions = DIV_ROUND_UP(format->width, div_size);
> 
>  	for (i = 0; i < pipe->partitions; i++)
> @@ -356,11 +354,12 @@ static void vsp1_video_frame_end(struct vsp1_pipeline
> *pipe, }
> 
>  static void vsp1_video_pipeline_run_partition(struct vsp1_pipeline *pipe,
> -					      struct vsp1_dl_list *dl)
> +					      struct vsp1_dl_list *dl,
> +					      unsigned int partition_number)
>  {
>  	struct vsp1_entity *entity;
> 
> -	pipe->partition = pipe->part_table[pipe->current_partition];
> +	pipe->partition = pipe->part_table[partition_number];
> 
>  	list_for_each_entry(entity, &pipe->entities, list_pipe) {
>  		if (entity->ops->configure)
> @@ -373,6 +372,7 @@ static void vsp1_video_pipeline_run(struct vsp1_pipeline
> *pipe) {
>  	struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
>  	struct vsp1_entity *entity;
> +	unsigned int current_partition = 0;

I would call thus partition, current_partition is a bit long and doesn't carry 
much useful extra information in my opinion. There's also no need to 
initialize the variable to 0 if you hardcode the 0 value in the first call to 
vsp1_video_pipeline_run_partition(), as the for loop then takes care of 
initializing the variable to 1.

Apart from that,

Reviewed-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx>

> 
>  	if (!pipe->dl)
>  		pipe->dl = vsp1_dl_list_get(pipe->output->dlm);
> @@ -389,13 +389,12 @@ static void vsp1_video_pipeline_run(struct
> vsp1_pipeline *pipe) }
> 
>  	/* Run the first partition */
> -	pipe->current_partition = 0;
> -	vsp1_video_pipeline_run_partition(pipe, pipe->dl);
> +	vsp1_video_pipeline_run_partition(pipe, pipe->dl, current_partition);
> 
>  	/* Process consecutive partitions as necessary */
> -	for (pipe->current_partition = 1;
> -	     pipe->current_partition < pipe->partitions;
> -	     pipe->current_partition++) {
> +	for (current_partition = 1;
> +	     current_partition < pipe->partitions;
> +	     current_partition++) {
>  		struct vsp1_dl_list *dl;
> 
>  		/*
> @@ -415,7 +414,7 @@ static void vsp1_video_pipeline_run(struct vsp1_pipeline
> *pipe) break;
>  		}
> 
> -		vsp1_video_pipeline_run_partition(pipe, dl);
> +		vsp1_video_pipeline_run_partition(pipe, dl, 
current_partition);
>  		vsp1_dl_list_add_chain(pipe->dl, dl);
>  	}

-- 
Regards,

Laurent Pinchart




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