Re: [PATCH v3] tw686x: use a formula instead of two tables for div

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On 27 June 2016 at 14:38, Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx> wrote:
> Em Mon, 27 Jun 2016 12:45:38 -0300
> Ezequiel Garcia <ezequiel@xxxxxxxxxxxxxxxxxxxx> escreveu:
>
>> Hi Mauro,
>>
>> Thanks a lot for the patch.
>>
>> On 27 April 2016 at 12:27, Mauro Carvalho Chehab
>> <mchehab@xxxxxxxxxxxxxxx> wrote:
>> > Instead of using two tables to estimate the temporal decimation
>> > factor, use a formula. This allows to get the closest fps, with
>> > sounds better than the current tables.
>> >
>> > Compile-tested only.
>> >
>> > Signed-off-by: Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx>
>> >
>> > [media] tw686x: cleanup the fps estimation code
>> >
>> > There are some issues with the old code:
>> >         1) it uses two static tables;
>> >         2) some values for 50Hz standards are wrong;
>> >         3) it doesn't store the real framerate.
>> >
>> > This patch fixes the above issues.
>> >
>> > Compile-tested only.
>> >
>> > Signed-off-by: Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx>
>> >
>> > -
>> >
>> > v3: Patch v2 were actually a diff patch against PATCH v1. Fold the two patches in one.
>> >
>> > PS.: With this patch, it should be easy to add support for
>> > VIDIOC_G_PARM and VIDIOC_S_PARM, as vc->fps will now store the
>> > real frame rate, with should be used when returning from those
>> > functions.
>> >
>> > ---
>> >  drivers/media/pci/tw686x/tw686x-video.c | 110 +++++++++++++++++++++-----------
>> >  1 file changed, 73 insertions(+), 37 deletions(-)
>> >
>> > diff --git a/drivers/media/pci/tw686x/tw686x-video.c b/drivers/media/pci/tw686x/tw686x-video.c
>> > index 253e10823ba3..b247a7b4ddd8 100644
>> > --- a/drivers/media/pci/tw686x/tw686x-video.c
>> > +++ b/drivers/media/pci/tw686x/tw686x-video.c
>> > @@ -43,53 +43,89 @@ static const struct tw686x_format formats[] = {
>> >         }
>> >  };
>> >
>> > -static unsigned int tw686x_fields_map(v4l2_std_id std, unsigned int fps)
>> > +static const unsigned int fps_map[15] = {
>> > +       /*
>> > +        * bit 31 enables selecting the field control register
>> > +        * bits 0-29 are a bitmask with fields that will be output.
>> > +        * For NTSC (and PAL-M, PAL-60), all 30 bits are used.
>> > +        * For other PAL standards, only the first 25 bits are used.
>> > +        */
>>
>> I ran a few tests and it worked perfectly fine for 60Hz standards.
>
> Good!
>
>> For 50Hz standards, or at least for PAL-Nc, it didn't
>> work so well, and the real FPS was too different from the requested
>> one. I need to look into it some more.
>
> I would be expecting a maximum difference a little bigger than 1 Hz.
>
>> > +       0x00000000, /* output all fields */
>> > +       0x80000006, /* 2 fps (60Hz), 2 fps (50Hz) */
>> > +       0x80018006, /* 4 fps (60Hz), 4 fps (50Hz) */
>> > +       0x80618006, /* 6 fps (60Hz), 6 fps (50Hz) */
>> > +       0x81818186, /* 8 fps (60Hz), 8 fps (50Hz) */
>> > +       0x86186186, /* 10 fps (60Hz), 8 fps (50Hz) */
>> > +       0x86619866, /* 12 fps (60Hz), 10 fps (50Hz) */
>> > +       0x86666666, /* 14 fps (60Hz), 12 fps (50Hz) */
>> > +       0x9999999e, /* 16 fps (60Hz), 14 fps (50Hz) */
>> > +       0x99e6799e, /* 18 fps (60Hz), 16 fps (50Hz) */
>> > +       0x9e79e79e, /* 20 fps (60Hz), 16 fps (50Hz) */
>> > +       0x9e7e7e7e, /* 22 fps (60Hz), 18 fps (50Hz) */
>> > +       0x9fe7f9fe, /* 24 fps (60Hz), 20 fps (50Hz) */
>> > +       0x9ffe7ffe, /* 26 fps (60Hz), 22 fps (50Hz) */
>> > +       0x9ffffffe, /* 28 fps (60Hz), 24 fps (50Hz) */
>>
>> Why this particular selection of fps values and bits set in each case?
>> Is it arbitrary?
>
> No. This is the same table that was already in the code:
>
> static const unsigned int map[15] = {
>                 0x00000000, 0x00000001, 0x00004001, 0x00104001, 0x00404041,
>                 0x01041041, 0x01104411, 0x01111111, 0x04444445, 0x04511445,
>                 0x05145145, 0x05151515, 0x05515455, 0x05551555, 0x05555555
> };
>
> Except that the calculus that used to be there to set bit 31 to 1
> on everything except map[0] and the code that makes it set two
> FPS at the same time were pre-calculated, e. g. I run this code
> locally to generate the new table:
>
>         map = tw686x_fields_map(vc->video_standard, fps) << 1;
>         map |= map << 1;
>         if (map > 0)
>                 map |= BIT(31);
>
> There, bit 31 = 0 disables the frame filtering. bit 31 = 1 enables it.
>
> Each bit at the 0-29 bitrange means one of the 30 frames received.
> If equal to 1, the frame is sent; if equal to 0, it is not sent.
>
> So, the first value, for example: 0x80000006 has 2 consecutive
> bits set, so the mean frame rate would be 2Hz. The next value there
> is 0x0x80018006, with has 4 bits selected, so mean fps is 4Hz, and
> so on.
>
> As the original table always sets 2 consecutive frames at the same
> time, I suspect that this is a requirement to avoid interlacing
> issues.
>
> So, the code I used to generate the table always allocate 2 consecutive
> bits each time.
>
> I suspect that such the table was built assuming that there are 30 bits,
> but, on 50Hz, only 25 bits are used. So, it is sub-optimal for 50 Hz.
> It means that the frames are not equally spaced.
>
> If you want, I can construct a table for 50Hz that would produce better
> results.
>

Actually, it's working fine on both 50Hz and 60Hz standards. I tested
PAL-Nc using my modifications, and I had an small error in the
hweight_long usage. My bad!

So... now I think it's working properly, for 50Hz the requested FPS matches
the actual FPS, and for 60Hz there's a slight difference:

* 24 FPS gives 23.50 FPS
* 22 FPS gives 21.66 FPS
* 20 FPS gives 20 FPS
* 10 FPS gives 10 FPS
* 6 FPS give 5 FPS
* 2 FPS gives 1.66 FPS

Output FPS values are those measured by qv4l2.
-- 
Ezequiel García, VanguardiaSur
www.vanguardiasur.com.ar
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