On 27 June 2016 at 14:38, Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx> wrote: > Em Mon, 27 Jun 2016 12:45:38 -0300 > Ezequiel Garcia <ezequiel@xxxxxxxxxxxxxxxxxxxx> escreveu: > >> Hi Mauro, >> >> Thanks a lot for the patch. >> >> On 27 April 2016 at 12:27, Mauro Carvalho Chehab >> <mchehab@xxxxxxxxxxxxxxx> wrote: >> > Instead of using two tables to estimate the temporal decimation >> > factor, use a formula. This allows to get the closest fps, with >> > sounds better than the current tables. >> > >> > Compile-tested only. >> > >> > Signed-off-by: Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx> >> > >> > [media] tw686x: cleanup the fps estimation code >> > >> > There are some issues with the old code: >> > 1) it uses two static tables; >> > 2) some values for 50Hz standards are wrong; >> > 3) it doesn't store the real framerate. >> > >> > This patch fixes the above issues. >> > >> > Compile-tested only. >> > >> > Signed-off-by: Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx> >> > >> > - >> > >> > v3: Patch v2 were actually a diff patch against PATCH v1. Fold the two patches in one. >> > >> > PS.: With this patch, it should be easy to add support for >> > VIDIOC_G_PARM and VIDIOC_S_PARM, as vc->fps will now store the >> > real frame rate, with should be used when returning from those >> > functions. >> > >> > --- >> > drivers/media/pci/tw686x/tw686x-video.c | 110 +++++++++++++++++++++----------- >> > 1 file changed, 73 insertions(+), 37 deletions(-) >> > >> > diff --git a/drivers/media/pci/tw686x/tw686x-video.c b/drivers/media/pci/tw686x/tw686x-video.c >> > index 253e10823ba3..b247a7b4ddd8 100644 >> > --- a/drivers/media/pci/tw686x/tw686x-video.c >> > +++ b/drivers/media/pci/tw686x/tw686x-video.c >> > @@ -43,53 +43,89 @@ static const struct tw686x_format formats[] = { >> > } >> > }; >> > >> > -static unsigned int tw686x_fields_map(v4l2_std_id std, unsigned int fps) >> > +static const unsigned int fps_map[15] = { >> > + /* >> > + * bit 31 enables selecting the field control register >> > + * bits 0-29 are a bitmask with fields that will be output. >> > + * For NTSC (and PAL-M, PAL-60), all 30 bits are used. >> > + * For other PAL standards, only the first 25 bits are used. >> > + */ >> >> I ran a few tests and it worked perfectly fine for 60Hz standards. > > Good! > >> For 50Hz standards, or at least for PAL-Nc, it didn't >> work so well, and the real FPS was too different from the requested >> one. I need to look into it some more. > > I would be expecting a maximum difference a little bigger than 1 Hz. > >> > + 0x00000000, /* output all fields */ >> > + 0x80000006, /* 2 fps (60Hz), 2 fps (50Hz) */ >> > + 0x80018006, /* 4 fps (60Hz), 4 fps (50Hz) */ >> > + 0x80618006, /* 6 fps (60Hz), 6 fps (50Hz) */ >> > + 0x81818186, /* 8 fps (60Hz), 8 fps (50Hz) */ >> > + 0x86186186, /* 10 fps (60Hz), 8 fps (50Hz) */ >> > + 0x86619866, /* 12 fps (60Hz), 10 fps (50Hz) */ >> > + 0x86666666, /* 14 fps (60Hz), 12 fps (50Hz) */ >> > + 0x9999999e, /* 16 fps (60Hz), 14 fps (50Hz) */ >> > + 0x99e6799e, /* 18 fps (60Hz), 16 fps (50Hz) */ >> > + 0x9e79e79e, /* 20 fps (60Hz), 16 fps (50Hz) */ >> > + 0x9e7e7e7e, /* 22 fps (60Hz), 18 fps (50Hz) */ >> > + 0x9fe7f9fe, /* 24 fps (60Hz), 20 fps (50Hz) */ >> > + 0x9ffe7ffe, /* 26 fps (60Hz), 22 fps (50Hz) */ >> > + 0x9ffffffe, /* 28 fps (60Hz), 24 fps (50Hz) */ >> >> Why this particular selection of fps values and bits set in each case? >> Is it arbitrary? > > No. This is the same table that was already in the code: > > static const unsigned int map[15] = { > 0x00000000, 0x00000001, 0x00004001, 0x00104001, 0x00404041, > 0x01041041, 0x01104411, 0x01111111, 0x04444445, 0x04511445, > 0x05145145, 0x05151515, 0x05515455, 0x05551555, 0x05555555 > }; > > Except that the calculus that used to be there to set bit 31 to 1 > on everything except map[0] and the code that makes it set two > FPS at the same time were pre-calculated, e. g. I run this code > locally to generate the new table: > > map = tw686x_fields_map(vc->video_standard, fps) << 1; > map |= map << 1; > if (map > 0) > map |= BIT(31); > > There, bit 31 = 0 disables the frame filtering. bit 31 = 1 enables it. > > Each bit at the 0-29 bitrange means one of the 30 frames received. > If equal to 1, the frame is sent; if equal to 0, it is not sent. > > So, the first value, for example: 0x80000006 has 2 consecutive > bits set, so the mean frame rate would be 2Hz. The next value there > is 0x0x80018006, with has 4 bits selected, so mean fps is 4Hz, and > so on. > > As the original table always sets 2 consecutive frames at the same > time, I suspect that this is a requirement to avoid interlacing > issues. > > So, the code I used to generate the table always allocate 2 consecutive > bits each time. > > I suspect that such the table was built assuming that there are 30 bits, > but, on 50Hz, only 25 bits are used. So, it is sub-optimal for 50 Hz. > It means that the frames are not equally spaced. > > If you want, I can construct a table for 50Hz that would produce better > results. > Actually, it's working fine on both 50Hz and 60Hz standards. I tested PAL-Nc using my modifications, and I had an small error in the hweight_long usage. My bad! So... now I think it's working properly, for 50Hz the requested FPS matches the actual FPS, and for 60Hz there's a slight difference: * 24 FPS gives 23.50 FPS * 22 FPS gives 21.66 FPS * 20 FPS gives 20 FPS * 10 FPS gives 10 FPS * 6 FPS give 5 FPS * 2 FPS gives 1.66 FPS Output FPS values are those measured by qv4l2. -- Ezequiel García, VanguardiaSur www.vanguardiasur.com.ar -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html