Em Mon, 27 Jun 2016 12:45:38 -0300 Ezequiel Garcia <ezequiel@xxxxxxxxxxxxxxxxxxxx> escreveu: > Hi Mauro, > > Thanks a lot for the patch. > > On 27 April 2016 at 12:27, Mauro Carvalho Chehab > <mchehab@xxxxxxxxxxxxxxx> wrote: > > Instead of using two tables to estimate the temporal decimation > > factor, use a formula. This allows to get the closest fps, with > > sounds better than the current tables. > > > > Compile-tested only. > > > > Signed-off-by: Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx> > > > > [media] tw686x: cleanup the fps estimation code > > > > There are some issues with the old code: > > 1) it uses two static tables; > > 2) some values for 50Hz standards are wrong; > > 3) it doesn't store the real framerate. > > > > This patch fixes the above issues. > > > > Compile-tested only. > > > > Signed-off-by: Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx> > > > > - > > > > v3: Patch v2 were actually a diff patch against PATCH v1. Fold the two patches in one. > > > > PS.: With this patch, it should be easy to add support for > > VIDIOC_G_PARM and VIDIOC_S_PARM, as vc->fps will now store the > > real frame rate, with should be used when returning from those > > functions. > > > > --- > > drivers/media/pci/tw686x/tw686x-video.c | 110 +++++++++++++++++++++----------- > > 1 file changed, 73 insertions(+), 37 deletions(-) > > > > diff --git a/drivers/media/pci/tw686x/tw686x-video.c b/drivers/media/pci/tw686x/tw686x-video.c > > index 253e10823ba3..b247a7b4ddd8 100644 > > --- a/drivers/media/pci/tw686x/tw686x-video.c > > +++ b/drivers/media/pci/tw686x/tw686x-video.c > > @@ -43,53 +43,89 @@ static const struct tw686x_format formats[] = { > > } > > }; > > > > -static unsigned int tw686x_fields_map(v4l2_std_id std, unsigned int fps) > > +static const unsigned int fps_map[15] = { > > + /* > > + * bit 31 enables selecting the field control register > > + * bits 0-29 are a bitmask with fields that will be output. > > + * For NTSC (and PAL-M, PAL-60), all 30 bits are used. > > + * For other PAL standards, only the first 25 bits are used. > > + */ > > I ran a few tests and it worked perfectly fine for 60Hz standards. Good! > For 50Hz standards, or at least for PAL-Nc, it didn't > work so well, and the real FPS was too different from the requested > one. I need to look into it some more. I would be expecting a maximum difference a little bigger than 1 Hz. > > + 0x00000000, /* output all fields */ > > + 0x80000006, /* 2 fps (60Hz), 2 fps (50Hz) */ > > + 0x80018006, /* 4 fps (60Hz), 4 fps (50Hz) */ > > + 0x80618006, /* 6 fps (60Hz), 6 fps (50Hz) */ > > + 0x81818186, /* 8 fps (60Hz), 8 fps (50Hz) */ > > + 0x86186186, /* 10 fps (60Hz), 8 fps (50Hz) */ > > + 0x86619866, /* 12 fps (60Hz), 10 fps (50Hz) */ > > + 0x86666666, /* 14 fps (60Hz), 12 fps (50Hz) */ > > + 0x9999999e, /* 16 fps (60Hz), 14 fps (50Hz) */ > > + 0x99e6799e, /* 18 fps (60Hz), 16 fps (50Hz) */ > > + 0x9e79e79e, /* 20 fps (60Hz), 16 fps (50Hz) */ > > + 0x9e7e7e7e, /* 22 fps (60Hz), 18 fps (50Hz) */ > > + 0x9fe7f9fe, /* 24 fps (60Hz), 20 fps (50Hz) */ > > + 0x9ffe7ffe, /* 26 fps (60Hz), 22 fps (50Hz) */ > > + 0x9ffffffe, /* 28 fps (60Hz), 24 fps (50Hz) */ > > Why this particular selection of fps values and bits set in each case? > Is it arbitrary? No. This is the same table that was already in the code: static const unsigned int map[15] = { 0x00000000, 0x00000001, 0x00004001, 0x00104001, 0x00404041, 0x01041041, 0x01104411, 0x01111111, 0x04444445, 0x04511445, 0x05145145, 0x05151515, 0x05515455, 0x05551555, 0x05555555 }; Except that the calculus that used to be there to set bit 31 to 1 on everything except map[0] and the code that makes it set two FPS at the same time were pre-calculated, e. g. I run this code locally to generate the new table: map = tw686x_fields_map(vc->video_standard, fps) << 1; map |= map << 1; if (map > 0) map |= BIT(31); There, bit 31 = 0 disables the frame filtering. bit 31 = 1 enables it. Each bit at the 0-29 bitrange means one of the 30 frames received. If equal to 1, the frame is sent; if equal to 0, it is not sent. So, the first value, for example: 0x80000006 has 2 consecutive bits set, so the mean frame rate would be 2Hz. The next value there is 0x0x80018006, with has 4 bits selected, so mean fps is 4Hz, and so on. As the original table always sets 2 consecutive frames at the same time, I suspect that this is a requirement to avoid interlacing issues. So, the code I used to generate the table always allocate 2 consecutive bits each time. I suspect that such the table was built assuming that there are 30 bits, but, on 50Hz, only 25 bits are used. So, it is sub-optimal for 50 Hz. It means that the frames are not equally spaced. If you want, I can construct a table for 50Hz that would produce better results. > > > +}; > > + > > +static unsigned int tw686x_real_fps(unsigned int index, unsigned int max_fps) > > +{ > > + unsigned int i, bits, c = 0; > > + > > + if (!index || index >= ARRAY_SIZE(fps_map)) > > + return max_fps; > > + > > + bits = fps_map[index]; > > + for (i = 0; i < max_fps; i++) > > + if ((1 << i) & bits) > > + c++; > > + > > We can use hweight_long here to count the number of bits set. > If you are OK with it, I can rework the patch and submit a new version. -- Thanks, Mauro -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html