Guennadi, Some comments I came across embedded below: <snip> > + > +/** > + * struct v4l2_subdev_sensor_ops - v4l2-subdev sensor operations > + * @enum_framesizes: enumerate supported framesizes > + * @enum_frameintervals: enumerate supported frame format intervals > + * @skip_top_lines: number of lines at the top of the image to be > skipped. This > + * is needed for some sensors, that corrupt several top > lines. > + */ > +struct v4l2_subdev_sensor_ops { > int (*enum_framesizes)(struct v4l2_subdev *sd, struct > v4l2_frmsizeenum *fsize); > int (*enum_frameintervals)(struct v4l2_subdev *sd, struct > v4l2_frmivalenum *fival); > + int (*skip_top_lines)(struct v4l2_subdev *sd, u32 *lines); > }; 1. I honestly find a bit misleading the skip_top_lines name, since that IMO could be misunderstood that the called function will DO skip lines in the sensor, which is not the intended response... How about g_skip_top_lines, or get_skip_top_lines, or something that clarifies it's a "get information" abstraction interface? 2. Why enumeration mechanisms are not longer needed for a video device? (You're removing them from video_ops) 3. Wouldn't it be better to report a valid region, instead of just the top lines? I think that should be already covered by the driver reporting the valid size regions on enumeration, no? Regards, Sergio > > struct v4l2_subdev_ops { > @@ -234,6 +245,7 @@ struct v4l2_subdev_ops { > const struct v4l2_subdev_tuner_ops *tuner; > const struct v4l2_subdev_audio_ops *audio; > const struct v4l2_subdev_video_ops *video; > + const struct v4l2_subdev_sensor_ops *sensor; > }; > > #define V4L2_SUBDEV_NAME_SIZE 32 > -- > 1.6.2.4 > > -- > To unsubscribe from this list: send the line "unsubscribe linux-media" in > the body of a message to majordomo@xxxxxxxxxxxxxxx > More majordomo info at http://vger.kernel.org/majordomo-info.html -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html