Re: [PATCH v2 05/10] drm/fourcc: Add DRM_FORMAT_C[124]

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Hi Pekka,

On Tue, Mar 15, 2022 at 9:46 AM Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote:
On Tue, 15 Mar 2022 08:51:31 +0100
Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:
On Tue, Mar 15, 2022 at 8:33 AM Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote:
On Tue, 15 Mar 2022 09:15:08 +1100 (AEDT)
Finn Thain <fthain@xxxxxxxxxxxxxx> wrote:
On Mon, 14 Mar 2022, Geert Uytterhoeven wrote:
On Mon, Mar 14, 2022 at 4:05 PM Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote:
On Mon, 14 Mar 2022 14:30:18 +0100
Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:
On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:
Introduce fourcc codes for color-indexed frame buffer formats with
two, four, and sixteen colors, and provide a mapping from bit per
pixel and depth to fourcc codes.

As the number of bits per pixel is less than eight, these rely on
proper block handling for the calculation of bits per pixel and
pitch.

Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx>

--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -99,7 +99,10 @@ extern "C" {
 #define DRM_FORMAT_INVALID     0

 /* color index */
-#define DRM_FORMAT_C8          fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
+#define DRM_FORMAT_C1          fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */
+#define DRM_FORMAT_C2          fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */
+#define DRM_FORMAT_C4          fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */
+#define DRM_FORMAT_C8          fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */

 /* 8 bpp Red */
 #define DRM_FORMAT_R8          fourcc_code('R', '8', ' ', ' ') /* [7:0] R */

After replying to Ilia's comment[1], I realized the CFB drawing
operations use native byte and bit ordering, unless
FBINFO_FOREIGN_ENDIAN is set.
While Amiga, Atari, and Sun-3 use big-endian bit ordering,
e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable
(sh7760fb configures ordering to match host order).
BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I
guess they are broken on big-endian.
Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken
on little-endian.

Hence the above should become:

    #define DRM_FORMAT_C1          fourcc_code('C', '1', ' ', ' ') /*
[7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */
    #define DRM_FORMAT_C2          fourcc_code('C', '2', ' ', ' ') /*
[7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */
    #define DRM_FORMAT_C4          fourcc_code('C', '4', ' ', ' ') /*
[7:0] C1:C0 4:4 two pixels/byte */

The same changes should be made for DRM_FORMAT_[RD][124].

The fbdev emulation code should gain support for these with and without
DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms?

[1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@xxxxxxxxxxxxxx/
[2] See p.30 of the VIDC datasheet
    http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf
[3] See p.1178 of the SH7660 datasheet
    https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf

why would CPU endianess affect the order of bits in a byte?

It doesn't, but see below.

Do you mean that bit 0 one machine is (1 << 0), and on another machine
bit 0 is (1 << 7)?

No, I mean that in case of multiple pixels per byte, the display
hardware pumps out pixels to the CRTC starting from either the MSB
or the LSB of the first display byte.  Which order depends on the
display hardware, not on the CPU.

In C, we have only one way to address bits of a byte and that is with
arithmetic. You cannot take the address of a bit any other way, can you?

Can we standardise on "bit n of a byte is addressed as (1 << n)"?

BIT(n) in Linux works the same for little- and big-endian CPUs.
But display hardware may use a different bit order.

Perhaps some of this confusion could be avoided if you describe the
problem in terms of the sequence of scan-out of pixels, rather than in
terms of the serialization of bits. The significance of bits within each
pixel and the ordering of pixels within each memory word are independent,
right?

Yes, that might help.

Display:

     P0  P1  P2  P3  P4  P5  P6  P7  P8  P9 P10 P11 P12 P13 P14 P15

    P15 P14 P13 P12 P11 P10  P9  P8  P7  P6  P5  P4  P3  P2  P1  P0

Hi Geert,

does this mean the display hardware emits even rows from left to right
and odd rows from right to left?

No, it means I should have my morning coffee first, and remove all
temporary cruft before pressing send :-(

The above paragraph should have read:

    Display (16 pixels):

        P0  P1  P2  P3  P4  P5  P6  P7  P8  P9 P10 P11 P12 P13 P14 P15

I'm guessing P stands for "pixel".

Exactly.

Memory:

  1 bpp (MSB first):

              bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0
              ---- ---- ---- ---- ---- ---- ---- ----
      byte 0:   P0   P1   P2   P3   P4   P5   P6   P7
      byte 1:   P8   P9  P10  P11  P12  P13  P14  P15

  1 bpp (LSB first):

              bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0
              ---- ---- ---- ---- ---- ---- ---- ----
      byte 0:   P7   P6   P5   P4   P3   P2   P1   P0
      byte 1:  P15  P14  P13  P12  P11  P10   P9   P8

  2 bpp (MSB first):

              bits7-6 bits5-4 bits3-2 bits1-0
              ------- ------- ------- -------
      byte 0:    P0      P1      P2      P3
      byte 1:    P4      P5      P6      P7
      byte 2:    P8      P9     P10     P11
      byte 3:   P12     P13     P14     P15

  2 bpp (LSB first):

              bits7-6 bits5-4 bits3-2 bits1-0
              ------- ------- ------- -------
      byte 0:    P3      P2      P1      P0
      byte 1:    P7      P6      P5      P4
      byte 2:   P11     P10      P9      P8
      byte 3:   P15     P14     P13     P12

  4 bpp (MSB first):

              bits7-4 bits3-0
              ------- -------
      byte 0:    P0      P1
      byte 1:    P2      P3
      byte 2:    P4      P5
      byte 3:    P6      P7
      byte 4:    P8      P9
      byte 5:   P10     P11
      byte 6:   P12     P13
      byte 7:   P14     P15

  4 bpp (LSB first):

              bits7-4 bits3-0
              ------- -------
      byte 0:    P1      P0
      byte 1:    P3      P2
      byte 2:    P5      P4
      byte 3:    P7      P6
      byte 4:    P9      P8
      byte 5:   P11     P10
      byte 6:   P13     P12
      byte 7:   P15     P14

I think I can guess what you meant there, and it looks understandable
to me. These tables are actually very clear, and leave only one thing
undefined: when multiple bits form a pixel, in which order do the bits
form the value. I recall you said fbdev allows for both orderings but
only one order is ever used if I understood right.

Indeed.  The third ordering is the ordering of the bits in a pixel.
As fb_bitfield.msb_right is always false, no hardware ever supported by
fbdev used the other ordering, so we only have to care about:

   1 bpp: P = [ bitN ]
   2 bpp: P = [ bitN bitN-1 ]
   4 bpp: P = [ bitN bitN-1 bitN-2 bitN-3 ]

Also, when drm_fourcc.h is describing pixel formats, it needs to
consider only how a little-endian CPU accesses them. That's how pixel
data in memory is described. Display hardware plays no part in that.
It is the driver's job to expose the pixel formats that match display
hardware behaviour.

But if the "CPU format" does not match the "display support",
all pixel data must be converted?

Of course. If the driver author does not want to convert pixel data in
flight, then the author should not let the driver expose a format that
needs conversion.

... in which case we need a DRM fourcc code for the format?

BTW, Atari and Amiga use bitplanes for bpp <= 8, so they need
conversion anyway.

Gr{oetje,eeting}s,

                        Geert

--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx

In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
                                -- Linus Torvalds



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