Hi Pavel, Do you have any recommendations on what would be an appropriate function string for player indicator LEDs? Would some variant such as: "status-x" "player-status-x" "indicator-x" "player-indicator-x" be more suitable? It looks like the string "status" has been used for other existing LED names. I think we are pretty happy to use whatever naming scheme fits the standards of the led subsystem's userspace api for the Nintendo/Sony HID drivers, and any future game controller drivers featuring player LEDs could conform to that going forward. Thanks, Daniel On Tue, Aug 3, 2021 at 7:30 PM Roderick Colenbrander <thunderbird2k@xxxxxxxxx> wrote: > > Hi Pavel, > > See some quick comments inline. > > On Tue, Aug 3, 2021 at 3:39 PM Pavel Machek <pavel@xxxxxx> wrote: > > > > Hi! > > > > > > From: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > > > > > > > Player LEDs are commonly found on game controllers from Nintendo and Sony > > > > to indicate a player ID across a number of LEDs. For example, "Player 2" > > > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > > > > > > > This patch introduces a new LED_FUNCTION_PLAYER to properly indicate > > > > player LEDs from the kernel. Until now there was no good standard, which > > > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > > > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER. > > > > > > > > Note: management of Player IDs is left to user space, though a kernel > > > > driver may pick a default value. > > > > > > > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > > > --- > > > > include/dt-bindings/leds/common.h | 3 +++ > > > > 1 file changed, 3 insertions(+) > > > > > > > > diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h > > > > index 52b619d44ba2..94999c250e4d 100644 > > > > --- a/include/dt-bindings/leds/common.h > > > > +++ b/include/dt-bindings/leds/common.h > > > > @@ -60,6 +60,9 @@ > > > > #define LED_FUNCTION_MICMUTE "micmute" > > > > #define LED_FUNCTION_MUTE "mute" > > > > > > > > +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ > > > > +#define LED_FUNCTION_PLAYER "player" > > > > + > > > > /* Miscelleaus functions. Use functions above if you can. */ > > > > #define LED_FUNCTION_ACTIVITY "activity" > > > > #define LED_FUNCTION_ALARM "alarm" > > > > > > Pavel, can I please get your Ack on this one, so that I can take it with > > > the rest of the series? > > > > I'm sorry for delays. > > > > But no, player is not suitable function. Function would be "player1" > > AFAICT, right? > > A given gaming device such as Sony or Nintendo controllers have a > multiple of these LEDs, which are meant to be configured with a player > number. A typical device has like 4 of these LEDs, so a single > controller would have: "player-1", "player-2", "player-3" and > "player-4". It is up to userspace to configure the player number (a > driver may set a default number across a number of LEDs). > > If player is not the right term (many people know it), what would it be? > > > > > I'm not sure "function" is suitable here, and we may want to create > > documentation like this... where it would be explained which functions > > apply to which devices and what they actually mean. > > > > Best regards, > > Pavel > > > > -*- org -*- > > > > It is somehow important to provide consistent interface to the > > userland. LED devices have one problem there, and that is naming of > > directories in /sys/class/leds. It would be nice if userland would > > just know right "name" for given LED function, but situation got more > > complex. > > > > Anyway, if backwards compatibility is not an issue, new code should > > use one of the "good" names from this list, and you should extend the > > list where applicable. > > > > Bad names are listed, too; in case you are writing application that > > wants to use particular feature, you should probe for good name, first, > > but then try the bad ones, too. > > > > * Keyboards > > > > Good: "input*:*:capslock" > > Good: "input*:*:scrolllock" > > Good: "input*:*:numlock" > > Bad: "shift-key-light" (Motorola Droid 4, capslock) > > > > Set of common keyboard LEDs, going back to PC AT or so. > > > > Good: "platform::kbd_backlight" > > Bad: "tpacpi::thinklight" (IBM/Lenovo Thinkpads) > > Bad: "lp5523:kb{1,2,3,4,5,6}" (Nokia N900) > > > > Frontlight/backlight of main keyboard. > > > > Bad: "button-backlight" (Motorola Droid 4) > > > > Some phones have touch buttons below screen; it is different from main > > keyboard. And this is their backlight. > > > > * Sound subsystem > > > > Good: "platform:*:mute" > > Good: "platform:*:micmute" > > > > LEDs on notebook body, indicating that sound input / output is muted. > > > > * System notification > > > > Good: "status-led:{red,green,blue}" (Motorola Droid 4) > > Bad: "lp5523:{r,g,b}" (Nokia N900) > > > > Phones usually have multi-color status LED. > > > > * Power management > > > > Good: "platform:*:charging" (allwinner sun50i) > > > > * Screen > > > > Good: ":backlight" (Motorola Droid 4) > > > > > > -- > > http://www.livejournal.com/~pavelmachek -- Daniel Ogorchock