On 09/03/2018 11:53 PM, Pavel Machek wrote: > Hi! > >>> +static int pattern_trig_start_pattern(struct led_classdev *led_cdev) >>> +{ >>> + struct pattern_trig_data *data = led_cdev->trigger_data; >>> + >>> + if (!data->npatterns) >>> + return 0; >>> + >>> + if (data->is_hw_pattern) { >>> + return led_cdev->pattern_set(led_cdev, data->patterns, >>> + data->npatterns, data->repeat); >>> + } >> >> I have doubts here if it is a good idea to enforce array of tuples >> as a generic interface for all hw_patterns. It may not fit well for >> every hw pattern engine. It seems that the only feasible solution will >> be allowing drivers to come up with their own interfaces, i.e. the >> approach you proposed at first for your driver. It seems that the >> ledtrig-pattern with software pattern mechanism will be just >> a nice side effect of this series :-) >> >> Unless someone will propose a better solution. > > I believe array of tuples will work for everyone. It is just a LED, it > can change intensity over time. We have an example of different semantics in case of hw pattern for leds-sc27xx-bltc.c, from this patch set. Proposed hw_pattern ABI documentation: +What: /sys/class/leds/<led>/hw_pattern +Date: September 2018 +KernelVersion: 4.20 +Description: + Specify a hardware pattern for the SC27XX LED. For the SC27XX + LED controller, it only supports 4 hardware patterns to configure + the low time, rise time, high time and fall time for the breathing + mode, and each stage duration unit is 125ms. So the format of + the hardware pattern values should be: + "brightness_1 duration_1 brightness_2 duration_2 brightness_3 + duration_3 brightness_4 duration_4". In this case low time and high time can be easily described with use of the proposed [brightness delta_t] tuples. It is not equally obvious in case of rise time and fall time. I can imagine hw pattern that would require defining blink rate over period of time, or blink rate during rise/fall time - in the latter case we would have odd number of pattern components. Probably it wouldn't be a big deal, we'd need one "padding" value, but still there's room for improvement IMHO. >> We need a broader consensus here. I'd like to hear Pavel's opinion, >> since he's been always in favor of common pattern interface, and >> inspired this work. > > I believe Baolin did good work here. I believe it will cover most, if > not all, hardware engines out there. I think we should merge it, and > see what happens -- it should be good enough. > > (Yes, there's still more work to do, but that will be stuff like RGB > LED synchronization.) > > (And yes, one of the LED chip has pattern engine that can compute > prime numbers on its own. I don't expect to support > _that_. Fortunately, nobody but me is likely to want that pattern, so > we are still okay :-) > > https://gitlab.com/tui/tui/blob/master/ofone/tests.notcc/primes.nc > > ) > Pavel > -- Best regards, Jacek Anaszewski